15,608,388 members
Sign in
Sign in
Email
Password
Forgot your password?
Sign in with
home
articles
Browse Topics
>
Latest Articles
Top Articles
Posting/Update Guidelines
Article Help Forum
Submit an article or tip
Import GitHub Project
Import your Blog
quick answers
Q&A
Ask a Question
View Unanswered Questions
View All Questions
View C# questions
View Python questions
View Javascript questions
View C++ questions
View Java questions
discussions
forums
CodeProject.AI Server
All Message Boards...
Application Lifecycle
>
Running a Business
Sales / Marketing
Collaboration / Beta Testing
Work Issues
Design and Architecture
Artificial Intelligence
ASP.NET
JavaScript
Internet of Things
C / C++ / MFC
>
ATL / WTL / STL
Managed C++/CLI
C#
Free Tools
Objective-C and Swift
Database
Hardware & Devices
>
System Admin
Hosting and Servers
Java
Linux Programming
Python
.NET (Core and Framework)
Android
iOS
Mobile
WPF
Visual Basic
Web Development
Site Bugs / Suggestions
Spam and Abuse Watch
features
features
Competitions
News
The Insider Newsletter
The Daily Build Newsletter
Newsletter archive
Surveys
CodeProject Stuff
community
lounge
Who's Who
Most Valuable Professionals
The Lounge
The CodeProject Blog
Where I Am: Member Photos
The Insider News
The Weird & The Wonderful
help
?
What is 'CodeProject'?
General FAQ
Ask a Question
Bugs and Suggestions
Article Help Forum
About Us
Search within:
Articles
Quick Answers
Messages
Comments by Bob Ciora (Top 1 by date)
Bob Ciora
6-Apr-11 6:47am
View
[code]PostMessage[/code]'ing a heap-allocated pointer is fine as long as the target knows it and cleans up the pointer in the handling routine. I do it all the time (in MFC) when, e.g. a Dialog class gets information outside the normal windows message loop. This asynchronous method wraps up the data in some heap-allocated structure, then Posts the data to itself so that it can be processed synchronously.
A problem with [code]SendMessage[/code]'ing something (which is asynchronous) is that if you're doing the [code]SendMessage[/code] from a thread that is *not* the main message loop, you run the risk of locking up that main loop. Of course, that depends more on the complexity of the app.