15,949,686 members
Sign in
Sign in
Email
Password
Forgot your password?
Sign in with
home
articles
Browse Topics
>
Latest Articles
Top Articles
Posting/Update Guidelines
Article Help Forum
Submit an article or tip
Import GitHub Project
Import your Blog
quick answers
Q&A
Ask a Question
View Unanswered Questions
View All Questions
View C# questions
View C++ questions
View Javascript questions
View Visual Basic questions
View .NET questions
discussions
forums
CodeProject.AI Server
All Message Boards...
Application Lifecycle
>
Running a Business
Sales / Marketing
Collaboration / Beta Testing
Work Issues
Design and Architecture
Artificial Intelligence
ASP.NET
JavaScript
Internet of Things
C / C++ / MFC
>
ATL / WTL / STL
Managed C++/CLI
C#
Free Tools
Objective-C and Swift
Database
Hardware & Devices
>
System Admin
Hosting and Servers
Java
Linux Programming
Python
.NET (Core and Framework)
Android
iOS
Mobile
WPF
Visual Basic
Web Development
Site Bugs / Suggestions
Spam and Abuse Watch
features
features
Competitions
News
The Insider Newsletter
The Daily Build Newsletter
Newsletter archive
Surveys
CodeProject Stuff
community
lounge
Who's Who
Most Valuable Professionals
The Lounge
The CodeProject Blog
Where I Am: Member Photos
The Insider News
The Weird & The Wonderful
help
?
What is 'CodeProject'?
General FAQ
Ask a Question
Bugs and Suggestions
Article Help Forum
About Us
Search within:
Articles
Quick Answers
Messages
Comments by Member 9096381 (Top 1 by date)
Member 9096381
24-Jun-13 3:29am
View
I tried playing the music without running it in thread, however, it is still lagging. Your idea cleared my mind, and I realized that it is lagging maybe when the threads are created. However, the threads are there to minimize the time of waiting for AI to take shoot. Each thread analyzes one move, wich greatly increases the performance. However, if the sound if played in thread automatically, I dont understand, why is it being interupted (lagging) by some work somewhere else...That is why theads were developed...to make some work without being affected by some work somewhere else...
So in my opinion there are 2 ways to solve it. First, maybe play the music other way (i have no idea how), or deal with the AI threads. But how would you solve it? This is in my opinion the fastest solution, running each analysis in thread.