Your code is doing exactly what you asked it to do ... draw both at the same time. If you want to draw each one individually, then you need a variable to track which laser is drawn for that timer cycle and then alternate... Something like...
private bool isAlternate;
void Screen_Paint(object sender, PaintEventArgs e)
{
if(isAlternate)
e.Graphics.DrawImage(laser1.Img0, laser1.Rectangle);
else
e.Graphics.DrawImage(laser2.Img0, laser2.Rectangle);
}
void Timer_forLaser_Tick(object sender, EventArgs e)
{
laser1.ShootUp();
laser2.ShootUp();
this.Refresh();
isAlternate = !isAlternate;
}