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JavaScript Stopwatch

By , 14 Sep 2008
 

The objective

I know there are a lot of examples on the web on how to achieve stopwatch type functionality, but none seemed to be separated from the UI, so I decided to write my own object that could be included into any page without being tied into the user interface.

The goal

To create a JavaScript stopwatch that will work similar to the .NET StopWatch class. The object should not depend on any UI element, and should be added as easily as possible to any web page.

The code

Constructor

I first created the JavaScript object as follows:

function StopWatch(){
}//yes this is how to define a class in JavaScript 

Variables

The next step was to sort out what variables would be needed to accomplish our task. We know we need timestamps for when we start and when we stop, and a state variable to determine if we are currently running.

function StopWatch(){

  var startTime = null; 
  var stopTime = null; 
  var running = false; 
  .... 
}

Methods

Now, the methods; we know we will need methods to start, stop, and set the duration. I know some implementations of stopwatches containing reset methods, but in this implementation, let’s infer the call to start to also be the reset.

TimeStamp method

I needed a private method in my object to return the timestamp for a given point in time. The getTime function of a Date object returns the number of milliseconds since Jan 1, 1970.

function getTime(){
  var day = new Date();
  return day.getTime();
}

Start method

The call to start should verify that we are not already running, and should set the startTime variable.

this.start = function(){ 

if (running == true)
    return;
else if (startTime != null) 
    stopTime = null; 

running = true;    
startTime = getTime();

}

Stop method

The call to stop should verify we are currently running, and should set the stopTime variable.

this.stop = function(){ 

if (running == false)
    return;    

stopTime = getTime();
running = false; 

}

Duration method

This method should determine we have both a start and stop timestamp, and return the duration between the two, in terms of seconds.

this.duration = function(){ 

if(startTime == null || stopTime == null)
   return 'Undefined';
else  
   return (stopTime - startTime) / 1000;

}

Using the stopwatch object

To use the object, you need to include the StopWatch.js file or its logic into your own .js file, and create an instance of a StopWatch as follows:

var _StopWatch = new StopWatch();

To start the stopwatch, you simply call Start.

_StopWatch.start();

To stop the stopwatch, you simply call Stop.

_StopWatch.stop();

To get the duration, you simply call Duration.

alert(_StopWatch.duration());
//example return: 3.567(seconds)

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

MCF.Goodwin
Software Developer
United States United States
Member
Ah, just another dev living the life of Dilbert. Smile | :)

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Comments and Discussions

 
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    Spacing  Noise  Layout  Per page   
Questionreading the duration(ie elapsed) time at any timememberjduartedj13 Dec '11 - 6:51 
I've made a small change to the duratioon function so I can access the duration without stopping the watch, practical examples include showing the watch running and adding lap values by simply adding them to an array!
 
this.duration = function(){
    if (startTime == null)
        return 'Undefined';
    else 
		if (stopTime == null)
	        	return (getTime() - startTime) / 1000;
		else
			return (stopTime - startTime) / 1000;
}
 

I use a div called 'watch' plus:
WatchID = setInterval('document.getElementById("watch").innerHTML = Watch.duration();',10);
 
the setInterval interval is arbitrary but 1-> runs milleseconds, 1000-> runs seconds etc....
 
also I suggest people use this + an array to store lap values, something like:
 
var laps = new Array();
var lap=1;
 
laps[lap++]=Watch.duration();
*untested
JDuarte, The DJ

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