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IconPanel Custom Control

, 21 Sep 2004
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An expanding/collapsing 'Task Tray' ala Windows XP and Longhorn

Introduction

IconPanel is a .NET custom control that displays "tool" items in a expandable/collapsible panel similar to the Notification area of the Taskbar in all recent version of the Microsoft Operating Systems.

The major features of the control are:

  • Ability to expand or collapse the control
  • Optional animation of expand/collapse
  • Optional fade in and/or out of tool items during animation
  • Ability to disable and/or hide tool items
  • Supports both vertical and horizontal orientations
  • Dynamic layout configuration as tool items change
  • Balloon tooltips and Context Menus for the panel and tool items
  • 4 look & feel styles { Custom, Classic, Windows XP, Longhorn }
  • Full designer integration

Background

Some of the applications that I write need to be highly extensible, allowing components to "plug-in" and "plug-out" as necessary. In addition, screen real-estate can be quite scarce and while our users are domain experts, they are not always technology savy. Using this style of control (perhaps in the status bar of the main application) helps us solve a few basic problems:

  • It provides an area where plug-ins can come and go based on the application context
  • It allows more efficient use of screen real-estate and at the same time it can also hide non-essential information from non-power users
  • and (let's face it) these controls look and feel 'cool'

The 'ME' Design Philosophy

Before going into more depth on what the IconPanel control provides and how to use it, it is important to explain the authors overall intentions regarding the implementation and general release of this version of the control so that you can better understand how you might extend it and/or incorporate it into your applications.

While this control is fully functional, fully documented, and fully tested (within the limitations of the demonstration application provided), it is designed using the ME philosophy; it was designed by me, implemented by me, for purposes that are potentially only useful to me, and with Minimal Effort. Within that context I want to make it clear that I am not in anyway qualifying the the quality of the code or the control (which I believe to be more than satisfactory), only the controls suitability for any particular purpose. This is not a disclaimer, just the authors way of letting you know up-front that this control is a 95%'er, and if you want to use this version in your application you may need to provide the additional 5% to make it fit your particular purpose. Having said all that (and if I haven't scared you away), then if you are willing to live with the basic architecture I chose for this control you should find that adding your 5% is a relatively simple exercise.

Using the IconPanel Control

As with any custom control, the basic mechanics for using it are:

  • Add the debug version of the assembly containing IconPanel to a panel on your Toolbox in Dev. Studio
  • Drag and Drop the IconPanel item onto your form or custom control

A key aspect regarding adding the control to the Toolbox is that it must be the debug version because the designer support is not compiled into the release version as it is intended to be a run-time re-distributable.

Once an instance of the IconPanel is added to the form, select it and view its properties. The following properties control the most significant behavior and look and feel of an IconPanel control:

Style - Style provides an enumeration with the following possible values: { Custom, Classic, WindowsXP, Longhorn }. Which of these you choose has a significant impact on both behavior and look & feel

  • Custom allows you to fully define the behavior and look & feel
  • Classic emulates the look and feel of Windows 2000 (and Windows NT with the TaskBar from IE 4.0?) but does not provide the ability to expand/collapse the IconPanel. Classic overrides certain settings such as BorderStyle and BackColor
  • WindowsXP provides a look and feel similar to the default out-of-the-box Windows XP taskbar. This style overrides certain user-settings and provides a few additional properties not used by other styles
  • Longhorn provides a look and feel similar to the default out-of-the- box Longhorn taskbar. This style overrides certain user-settings and has custom behaviors

Again, the look and feel is similar, not exact. I simply wanted to get the flavor of the different Microsoft implementations and in no way did I feel like I needed to be a slave to the exact look and feel. Two obvious examples are that my animation algorithm is completely different from that used by both WindowsXP and Longhorn. I like their animation, I like my animation. You decide what you like and if its different from mine feel free to augment/change it.l Another example is that the Longhorn implementation is more of a look and feel "flavor" and the number of differences between my implementation and the actual is quite significant. Once again, I leave it as an exercise to the reader to implement something more exact (but please share it with the rest of us!)

Orientation - This property tells the IconPanel which direction it should be oriented and allows one of the following: {Auto, Vertical, Horizontal }

  • Auto tells the IconPanel to "figure it out." This is the best setting if the orientation may need to change on the fly (e.g., the IconPanel is re-sized in more than 1 dimension). The algorithm is quite simple, giving a preference to Horizontal orientation, but selecting Vertical in the obvious cases. The "algorithm" for selecting an appropriate orientation can be overridden by a derived control.
  • Vertical - The control is vertically oriented and the drawing code and expand/collapse images must reflect this
  • Horizontal - The control is horizontally oriented and the drawing code and expand/collapse images must reflect this

Items - This property defines the collection of tool items that may appear in the IconPanel

Items have a number of properties that define its name, description, images (1 per state), whether it is enabled, visible, etc. While you can easily define tool items in the designer using the standard collection editor, for more dynamic scenarios you should be prepared to create these on-the-fly. Of course you can always pre-define every possible tool and simply change the visibility (or disable them) as the context of the application changes. Choose whatever works for your application.

Other Properties of primary interest are:

  • ExpandRate - Initial rate of animation when expanding. Default value 50 (0 for no animation on expand)
  • CollapseRate - Initial rate of animation when collapsing. Default value 50 (0 for no animation on collapse)
  • AnimationFade - Enumeration specifying whether to fade tool items In (expand), Out (collapse), Both, or None during expand/collapse animation
  • MaxExpandedItems - Maximum # of items to show in the IconPanel when expanded. Allows some control over the maximum size of the IconPanel when expanded
  • ContextMenu - Defines the context menu used when the mouse is right clicked in the panel (i.e., in the control but not on a tool item)
  • CustomVerticalImages & CustomHorizontalImages specify the images used for the expand/collapse items when using the custom style

The IconPanel Implementation Strategy

My overall implementation strategy (i.e., architecture and design) and key decisions for the implementation of IconPanel are:

  • derive from UserControl
  • implement tool items as light-weight items (i.e., they are not controls)
  • maintain a cached bitmap representation of the current view of the IconPanel
  • maintain a separate list of items that actually *appear* in the IconPanel (as opposed to the item collection)
  • Handle all the mouse processing for tool items (required since tool items are not controls and hence don't get mouse messages)
  • Borrow as much as possible from previous code I have written. Mostly from a prior CodeProject article Full Featured XP-Style Collapsible Panel
  • Use Balloon style help (without any abstraction layer) and borrowed the FMSBalloonTip.cs implementation provided by ramshri in his article Balloon Tips Galore!

One could easily argue that my approach is not the correct or most flexible approach. For example, one might choose to implement IconPanel by deriving from panel, then allowing actual controls (Button, Label, etc.) into the panel and using various styles of form layout to automatically arrange the items in the panel. As an added bonus, the IconPanel would not need to provide any special mouse handling as the individual controls could provide it themselves. Overall, this approach might lead to a more powerful control with additional end-user features and benefits. It just so happens in this case that it was easier for me to develop it to do exactly what I needed it to do.

If you can live with the architecture then you should find it fairly easy to extend and I've made a reasonable effort to document it knowing that it's only a 95'er and you'll need to be able to get in and tweak it.

Summary

As always, I wrote this one for the fun of it and I hope you find some use for it. If you want to look at the implementation of the control just check out IconPanel.cs in the source zip. There are a bunch of support files there, most of them related to designer time stuff that really are used directly by the IconPanel itself. The source also includes an NDoc configuration file to generate documentation.

If you have any questions regarding the implementation drop me a line and i'll do my best to get back to you.

History

  • Version 1.0 - Initial Release

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

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About the Author

Tom Guinther
Web Developer
United States United States
I have been bumming around doing Software development for 22+ years. A bit of everything, including a most enjoyable stint at NuMega Technologies where I (and 2-3 other amazing developers) wrote SoftICE/95, SoftICE for Windows NT 3.0 and 3.5. I also developed the MACH5 technology behind the TrueTime profiler. During my time there I was fortunate enough to have the office next to Matt Pietrek and saw 1st hand the demands and difficulties of writing about software and software development. Still, I spent 2 years as a monthly columnist writing about Java technologies.
 
As of this time, I just write a lot of code, mostly C#, but some C++/ATL/COM, Assembler, and the occasional VB6/VB.NET. I focus mainly on UI because I spent so much time in the bowels of the OS that it just plain bores me.

Comments and Discussions

 
GeneralGood code! PinmemberkygHoly131-Mar-07 16:12 

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