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When we released our very first game, Game Dev Tycoon yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.... The cracked version is nearly identical to the real thing except for one detail... Slowly their in-game funds dwindle, and new games they create have a high chance to be pirated until their virtual game development company goes bankrupt. Predictably, they complain.
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It'll be less pirated; it'll be not played as much as would be, which will have an impact on sales. The net result will be less profit.
So far my prediction. Now we'll have to wait for the results
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Considering the extensive media coverage the game gets bacause of this I expect the sales to skyrocket.
Otherwise you do raise some valid points, but that's really a grey area there...
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szukuro wrote: Considering the extensive media coverage the game gets bacause of this I expect the sales to skyrocket. Media coverage never made me play a game.
It'll take a while before we get an answer though
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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won't the results be skewed now that a "PROPER" crack has been released?
(looking at the legit players vs pirates chart on the blog page)
how will they distinguish legit players, players that downloaded the "rigged" version and pirates that downloaded the cracked "legit" version?
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