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The Windows 8 Design

Great Reads

by Meshack Musundi
A Metro tile puzzle game
by Chris Maunder, Pete O'Hanlon
The Fake Project - The first two days of a Code Project redesign.
by Timmy Kokke
60 design templates for Windows Store apps.
by Colin Eberhardt
This blog post looks at the new concept of ‘transitions’ that WinRT, within Windows 8, introduces. This concept makes it very easy for you to create a fluid and interactive UI without going anywhere near storyboards! I have to admit it, I am a big fan of the Metro Design Language; the cl

Latest Articles

by meghana-rao
In this article, we highlight some of the key changes that you can expect to see in the Intel RealSense SDK.
by Maxim_Shevtsov
This article is an overview of the OpenCL support provided in System Analyzer and Platform Analyzer on the Windows* OS
by Doraisamy Ganeshkumar
In this article, we focus on the importance of developing games for 2 in 1 form factors and improved user interface experience
by adityaswami89
Before diving into details of Adapter pattern we will analyse what is Structural pattern . Structural pattern :: In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.Structural patterns are


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