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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
by JimRL
A glow effect achieved by leveraging the stencil buffer

Latest Articles

by bigbro_1985
A Simplified Joystick Interface utilizing DirectX, which can be used for a quick interface to control various ROVs or Robotic platforms.
by Asif Bahrainwala
FFT using DX11 compute shader
by Mostafa Korashy
Taking you through a step by step process of programming joystick with C#
by Gregory Morse
Analyzing Text With DirectWrite in .NET Using SharpDX

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