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Great Reads

by Stephane Rodriguez
An overview of three methods on how to perform multimedia streaming.
by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.

Latest Articles

by Asif Bahrainwala
FFT using DX11 compute shader
by Mostafa Korashy
Taking you through a step by step process of programming joystick with C#
by Gregory Morse
Analyzing Text With DirectWrite in .NET Using SharpDX
by hevesir
This is a simple electric organ (piano) to teach how to synthesize sound with directsound.


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