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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
by JimRL
A glow effect achieved by leveraging the stencil buffer

Latest Articles

by IAndreev93
ICreateDevEnum -> IEnumMoniker -> IMoniker -> IGraphBuilder -> ICaptureGraphBuilder2 -> IBaseFilter -> IVideoWindow -> IMediaControl
by IAndreev93
IGraphBuilder -> IVideoWindow & IBasicAudio -> IMediaControl
by IAndreev93
IGraphBuilder -> IBasicAudio -> IMediaControl
by bigbro_1985
A Simplified Joystick Interface utilizing DirectX, which can be used for a quick interface to control various ROVs or Robotic platforms.

Research Library

Every developer wants to write good code – code they can be proud of....


by stultzg on DirectX Video Stream and frame capture
by Member 9511329 on Article "Very fast screen capture using...
by kwon, sung-il on A beginning DirectX application using MFC.
by Member 11666727 on Article "Interactive 3D Spectrum Analyzer...
by OmAr MouNir on Laser Gesture Recognition

All Articles