by Stephane Rodriguez
An overview of three methods on how to perform multimedia streaming.
by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector.j.rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
by juancaruca
Class for reading HID devices like joystick or gamepad - very simple, to be used for robotics
by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
by Shmuel Zang
This article shows how we can present a 3D scene and, perform common operations (zoom, rotate, move, zoom to specific region, adjust the camera to view the whole of the scene, and pick a 3D shape on a specific region on the rendered surface) on it, using Managed DirectX.
by Super Lloyd
My latest developments at writing a clean WinRT component exposing a clean yet complete DirectX D3D (and maybe D2D as well) API to C#.