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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
by JimRL
A glow effect achieved by leveraging the stencil buffer

Latest Articles

by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
by Simon Jackson
Updating Old FBX Files for the Modern Era
by bigbro_1985
A Simplified Joystick Interface utilizing DirectX, which can be used for a quick interface to control various ROVs or Robotic platforms.
by Asif Bahrainwala
FFT using DX11 compute shader

Research Library

Every developer wants to write good code – code they can be proud of....
Once regarded as a novel software accessory for scanners, more advanced...


by Member 10652631 on DirectX.Capture Class Library
by aymeni on article "Simplified Joystick Interface"
by treytomes on Windows Virtual Machine screen saver
by Member 12524399 on article "Using XInput to access an Xbox 360...
by Houri.S on Article "Very fast screen capture using...

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