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Great Reads

by Dan Peverill
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
by JimRL
A glow effect achieved by leveraging the stencil buffer

Latest Articles

by Simon Jackson
FBX as a standard for 3D model files has been around a while now, it’s robust and commonly used simply because formats like .X (DirectX) and obj (Wavefront) either aren’t supported or implementations can vary (but everyone always has an opinion on which format is their favourite. Use what you &#8230
by bigbro_1985
A Simplified Joystick Interface utilizing DirectX, which can be used for a quick interface to control various ROVs or Robotic platforms.
by Asif Bahrainwala
FFT using DX11 compute shader
by Mostafa Korashy
Taking you through a step by step process of programming joystick with C#

Research Library

Every developer wants to write good code – code they can be proud of....


by DYSEQTA on Unamanaged Vista Power
by Member 11814762 on article "Obtaining Input Form a Joystick with...
by Member 1418580 on DirectX.Capture Class Library
by Rahim Lotfi on DirectShow MediaPlayer in C#
by macierz on Article "Very fast screen capture using...

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