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DirectX - DirectDraw

top
Title / Updated Author Score  
Unmanaged Vista Power
Updated: 22 Feb 2007  
How to access the power of Vista and the DWM without WPF and .NET
VC8.0Vista, DirectX, VS2005, Dev, Design
WytRaven 4.87
Introduction to DirectDraw and Surface Blitting
Updated: 31 May 2002  
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
VC6, VC7Win2K, WinXP, DirectX, Dev
Mauricio Ritter 4.55
Super Brick Breaker - A Simple DirectDraw Game
Updated: 11 Jan 2004  
An article on using DirectX (DirectDraw) to create a simple game
VC6Win2K, WinXP, Visual Studio, DirectX, Dev
Rob Walter 4.50
Double Buffered Graphics using DirectDraw
Updated: 23 Sep 2001  
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
VC6Win2K, MFC, DirectX, Dev
Gertruud Lawrence 4.43
DirectDraw extension
Updated: 27 Nov 1999  
A DirectDraw Framework made of template classes
VC6, DirectX, Dev
Stephane Rodriguez 3.67

DirectX - Games

top
Title / Updated Author Score  
TexasQuest in VB.NET
Updated: 24 Nov 2008  
Texas Quest is a 2D side scroller, much like Mario World, written using DirectX 9 and VB.NET.
VB (VB 9.0), .NET (.NET 2.0), DirectX, Architect, Dev, Design
TL Wallace 4.97
RaceX - A 2D racing game using DirectDraw
Updated: 30 Aug 2002  
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
VC6, VC7Win2K, WinXP, MFC, DirectX, Dev
Mauricio Ritter 4.84
Adventures In Abattoirville
Updated: 31 Jul 2001  
A Maze based game.
VC6, Windows, DirectX, Dev
Xavier John 4.76
Invasion - A computer game using DirectDraw
Updated: 4 Jun 2002  
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!
VC6, VC7Win2K, WinXP, DirectX, Dev
Mauricio Ritter 4.74
A DirectX Game: Quadrino
Updated: 16 Oct 2008  
An interpretation of a popular falling block game implemented with DirectX that attempts to avoid any copyright infringement.
VC6, VC7Win2K, WinXP, DirectX, Dev
Paul Watt 4.74
Falling Blocks
Updated: 17 Apr 2008  
A game written using Visual C++ and DirectX.
VC6, VC7Win2K, DirectX, VS2008, Dev
Xavier John 4.71
Creating a 3D Space Invaders Game From Scratch in XNA
Updated: 21 Sep 2008  
A series of articles meant to build a 3D space invaders game from the ground up using Microsoft's XNA technology.
C# (C# 2.0), .NET (.NET 2.0), XBox, Visual Studio (VS2005), Dev
Judah Himango 4.69
Modifying Quake 3 - The Homing Missile Approach
Updated: 12 Apr 2007  
Here I have shown how to compile and modify the Quake 3 source code to create a Homing Missile.
VC7WinXP, Visual Studio, DirectX, Dev
Anup Shinde 4.69
cHitChecker - Solving the hit testing problem in game development
Updated: 4 Jun 2002  
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
VC6Win2K, WinXP, MFC, DirectX, Dev
Mauricio Ritter 4.44
Half Life Game Level Viewer - Unedited
Updated: 7 Feb 2009  
DirectX based application to open and view Half Life 1 game files
C++ (VC6, VC7, VC7.1, VC8.0), Windows (WinXP), Win32, DirectX, Dev
Paul Higinbotham 4.42
KillTux
Updated: 3 Sep 2001  
The Space Donuts 3D for MFC.
VC6Win2K, MFC, DirectX, Dev
Kastellanos Nikos 4.00
Overlay using raphook.dll
Updated: 21 Sep 2008  
A OverlayMgr based on Ray Adam's raphook.dll
C#WinXP, Win32, Dev, Sales
]Metty[ 4.00
A Simple and Powerful Game Engine
Updated: 23 Jul 2007  
This article talks about a simple and powerful game engine to make game programming simpler
C++, Windows, Visual Studio, DirectX, Dev
S Keller 3.97
Grausteroids - an Asteroids game using DirectX and C++
Updated: 7 Apr 2002  
An Asteroid's clone which needs some work but will illustrate some points about writing games.
VC6Win2K, WinXP, MFC, DirectX, Dev
Christian Graus 3.77
DirectShow source filter for painting on DC
Updated: 12 Sep 2004  
How to paint in DC in source filter.
VC6, VC7Win2K, WinXP, Win2003, DirectX, Dev
Ashok Jaiswal 3.20
SpaceWarrior - 2D DirectDraw Game - Part II
Updated: 3 Jan 2007  
An article on creating a simple 2D DirectDraw game (the game elements).
VC6Win2K, WinXP, Win2003, DirectX, Dev
darkoman 2.86
SpaceWarrior - 2D DirectDraw Game - Part III
Updated: 3 Jan 2007  
An article on creating a simple 2D DirectDraw game (the DirectX).
VC6Win2K, WinXP, Win2003, DirectX, Dev
darkoman 2.82
SpaceWarrior - 2D DirectDraw Game - Part I
Updated: 3 Jan 2007  
An article on creating a simple 2D DirectDraw game (the beginning).
VC6Win2K, WinXP, Win2003, DirectX, Dev
darkoman 2.63
Axiom - Unedited
Updated: 8 Dec 2007  
How to setup an Axiom application.
C# (C# 1.0, C# 2.0, C# 3.0), Windows (Win2K, WinXP, Win2003, Vista), .NET (.NET 2.0, Mono, .NET 3.0, .NET 3.5), OpenGL, DirectX, WinForms, Dev
chazza_10101 2.33
SpaceWarrior - A 2D DirectDraw Game
Updated: 21 Dec 2006  
An article on a simple 2D space shooting game under DirectDraw.
VC6Win2K, WinXP, Win2003, DirectX, Dev
darkoman 2.17

DirectX - General

top
Title / Updated Author Score  
A New Perspective on Viewing
Updated: 6 Oct 2009  
Simple yet comprehensive viewing code for OpenGL and Direct3D.
VC6, VC7, VC7.1, VC8.0WinXP, Vista, Win 7, OpenGL, DirectX, Dev
John Hilton 4.89
DirectShow.NET
Updated: 22 Jul 2002  
DirectShow for DVD and file playback, capture and sample grabber
C#.NET 1.0, Win2K, WinXP, Dev
NETMaster 4.87
DirectX.Capture Class Library
Updated: 29 Mar 2008  
A .NET class library for capturing video and audio to AVI files.
C#.NET 1.0, Win2K, WinXP, Dev
Brian Low 4.85
Write a Screensaver that Actually Works
Updated: 24 May 2006  
A base class for managing screensaver initialization, timing, preview view, and multiple monitor support, the proper way.
C#, Windows, .NET 2.0, DirectX, VS2005, Dev
reinux 4.80
Programming DirectShow applications in C#: A set of tutorials
Updated: 6 Oct 2005  
A collection of tutorials for programming DirectShow in C#.
C#, Windows, .NET, Visual Studio, DirectX, Dev
daniel049 4.78
Use Direct3D 8 To Fly Through the Munsell Color Solid
Updated: 19 Jul 2004  
A tutorial on Direct3D 8
VC6, Windows, DirectX, Dev
John Kopplin 4.78
MFC plays with D3DDevice easily!
Updated: 8 Sep 2009  
MFC app using D3DDevice and TTS through Microsoft Speech Object Library.
VC7.1, VC8.0WinXP, MFC, DirectX, VS.NET2003, VS2005, Dev
aljodav 4.78
Laser Gesture Recognition
Updated: 9 Jan 2007  
A quick article on setting up a simple, real-time laser gesture recognition application and using it to control Windows Media Player.
C# 1.0, C# 2.0.NET 2.0, Win2K, WinXPVS2005, Dev
Ashish Derhgawen 4.77
A 3D-Enabled View Base Class for SDI Direct3D Development
Updated: 6 Feb 2005  
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
VC6WinXP, MFC, DirectX, Dev
Bob Ciora 4.75
DirectX.Capture Class Library (Refresh)
Updated: 3 Apr 2007  
An update to the DirectX.Capture project
C# 2.0, Windows, .NET 2.0, DirectX, Dev
Jacob Klint 4.75
DirectSound Wrapper Classes
Updated: 6 Aug 2006  
An article on multimedia - playing Waves by using the DirectSound component.
VC6, VC7, VC7.1, VC8.0Win2K, WinXP, DirectX, Dev
Arman Z. Sahakyan 4.72
Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
Updated: 28 Jun 2005  
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
C#, VC7.1, Windows, .NET 1.1, DirectX, VS.NET2003, Dev
Greg Rezansoff 4.72
Simple Managed DirectX Render Loop
Updated: 14 Jul 2005  
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
C#, Windows, .NET 1.1, Visual Studio, DirectX, WinForms, Dev
Eric Falsken 4.68
AViD
Updated: 3 Mar 2009  
An application for visualizing common dendrimer models
C# 2.0, Windows, .NET 2.0, DirectX, WinForms, Dev
Andrew Rissing 4.68
A Beautiful Oscilloscope Based on DirectX
Updated: 1 Nov 2009  
Fast, real, and easy to connect to your application.
VC9.0WinXP, Vista, Win32, Visual Studio (VS2008), DirectX, Dev, Design
Ali Tavakol 4.67
Extracting still pictures from movie files, with C#
Updated: 23 Feb 2005  
Sample application to extract still pictures from most movie file formats.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev
daniel049 4.65
NormalMapCompressor - A tool to automatically compress normal maps
Updated: 4 Jul 2005  
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
C#.NET 1.1, Win2K, WinXP, DirectX, VS.NET2003, Dev, QA
exDreamDuck 4.65
Capturing audio to a WAV file from an MPEG movie file, using DirectShow
Updated: 29 Dec 2004  
This article describes the process of storing the audio data of a movie file (.mpeg, .mpg, .avi and .dat) on the hard disk in a WAV file using DirectShow filters.
VC7.1Win2K, WinXP, ATL, DirectX, VS.NET2003, Dev
Samiullah Khan 4.63
3D Terrain Visualisation in Managed DirectX 9 and C#
Updated: 18 Sep 2005  
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
C#.NET 1.1, .NET 2.0, Win2K, WinXP, DirectX, WebForms, VS.NET2003, VS2005, Dev
Igor Stjepanovic 4.63
DirectX Tutorial Part I: DirectX Dialog Template for fast pixelwise drawing to DirectX surfaces
Updated: 16 May 2006  
CDirectXDialog is a base class for dialog classes in which you want to use DirectX.
VC6Win2K, WinXP, DirectX, Dev
Doga Arinir 4.61
Why Play Guitar Hero When An Android Can Do It For You?
Updated: 21 Mar 2007  
An android that plays the Guitar Hero game. A DirectX DirectShow filters the video feed from the PlayStation2, detects where, when and how to play and moves the fingers accordingly.
VC7.1WinXP, DirectX, VS.NET2003, Dev, Design
Rafael Mizrahi 4.60
Overlay Tools
Updated: 5 Oct 2007  
..using DirectDraw - A tool for displaying a customisable overlay
C# 2.0.NET 2.0, WinXP, Vista, DirectX, WinForms, VS2005, Dev, Design
]Metty[ 4.58
Interfacing with a Joystick using C#
Updated: 8 Dec 2006  
An article on how to use a game controller/joystick with C# and Managed DirectX.
C# 2.0.NET 2.0, Win2K, WinXP, Win2003, VistaVS2005, Dev
M Harris 4.58
Capture Live Video from various Video Devices.
Updated: 20 May 2004  
LiveVideo is an application to capture live video from various video capture devices.
VC6, VC7, VC7.1Win2K, WinXP, Win2003, MFC, DirectX, Dev
Dillip Kumar Kara 4.56
Beginning Direct3D
Updated: 8 Mar 2004  
Start Direct3D programming and create a window
VC6, VC7, VC7.1Win2K, WinXP, Win2003, DirectX, Dev
Vahid Kazemi 4.56
Force Feedback in Managed DirectX
Updated: 16 Mar 2008  
A C# example of working Force Feedback in Managed DirectX
C# (C# 2.0), Windows, .NET (.NET 2.0), DirectX, Dev
Christopher M. Park 4.56
DirectX in C#
Updated: 18 Aug 2009  
Programming with DirectX APIs in C#.
C# 1.0, C# 2.0, C# 3.0, .NET, WinXP, Win2003, Vista, Win2008, Win 7, DirectX, Dev
Ali Tavakoli 4.55
DX Game Utility Class Library
Updated: 9 Nov 2003  
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
C#, Windows, .NET 1.0, Dev
Dan Peverill 4.50
Problems in the AudioVideoPlayback namespace of managed DirectX9
Updated: 13 Sep 2004  
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
C#, Windows, .NET 1.1, DirectX, VS.NET2003, Dev
Christian Graus 4.48
Rendering terrains with Managed DirectX
Updated: 5 Sep 2004  
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
C#, Windows, .NET 1.0, .NET 1.1, DirectX, VS.NET2003, Dev
Cr@zyIv@n 4.47
MFC D3D Application - Direct3D Tutorial Part II
Updated: 29 Jan 2009  
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
VC6Win2K, WinXP, MFC, DirectX, Dev
Tor2k 4.45
Capture image from a streaming URL using different ISampleGrabber modes
Updated: 12 Oct 2009  
This articles shows how to capture an image from a streaming URL using different ISampleGrabber modes.
VC6WinXP, Visual Studio, ATL, DirectX, COM, Dev
Rajeev K R Pala 4.44
Multimedia Streaming Synchronization Mechanisms Under DirectShow
Updated: 1 Feb 2000  
An overview of three methods on how to perform multimedia streaming.
VC6, MFC, DirectX, Dev
Stephane Rodriguez 4.44
Invasion - C# Style
Updated: 28 Jan 2003  
This "Space Invaders" - like game was ported to C# using the new DirectX9 to demonstrate the ease of managed DirectX.
C#, Windows, .NET 1.0, Dev
Steve Maier 4.40
Prototyping DirectShow filters in C#
Updated: 14 Dec 2005  
This article shows how to implement a DirectShow filter in C#.
C#, VC7, Windows, .NET, DirectX, Dev
daniel049 4.39
DirectX Tutorial Part II: Using the CDirectXDialog class in a pinball game
Updated: 19 May 2006  
CDirectXDialog is a base class for dialog classes in which you want to use DirectX. This example gives a profound describtion about the features of this class.
VC6Win2K, WinXP, MFC, DirectX, Dev
Doga Arinir 4.37
Using the DirectShow Video Mixing Renderer 9 filter
Updated: 1 Feb 2005  
This article describes how to dynamically mix two video files (.mpeg, .mpg, .avi and .dat). Mixing involves alpha-blending and stretching/shrinking and positioning of the two video streams, individually, using DirectShow's VMR9 filter.
C++/CLI, VC7.1.NET 1.0, .NET 1.1, Win2K, WinXP, Win2003, Vista, DirectX, VS.NET2003, Dev
Sameer Ahmed 4.33
A CStatic derived class using Direct3D Retained Mode
Updated: 2 Apr 2001  
A CStatic derived class that can be dropped into an application to provide the ability to load and display 3D objects
VC6Win2K, MFC, DirectX, Dev
Jason Troitsky 4.32
Beginning Direct3D 10
Updated: 10 Apr 2008  
Create your first application using Direct3D 10.
C++ (VC6, VC7, VC7.1, VC8.0), C++/CLI, C, Windows (Vista), Visual Studio (VS2005), DirectX, Dev
Vahid Kazemi 4.31
Audio File Saving for the DirectX.Capture Class Library
Updated: 23 Feb 2008  
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
C#, Windows, .NET, Visual Studio, DirectX, Dev
almere109 4.29
Wrapping up Managed DirectX AudioVideoPlayback
Updated: 13 Jun 2006  
A Wrapper DLL for the AudioVideoPlayback Managed DirectX class
C#.NET 1.1, .NET 2.0, WinXPVS2005, Dev
ap_wooka 4.26
Recording DirectX and OpenGL Rendered Animations
Updated: 22 Feb 2007  
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
VC7, VC7.1, VC8.0Win2K, WinXP, Win2003, OpenGL, DirectX, VS.NET2003, VS2005, Dev
Gopalakrishna Palem 4.26
VolumeMeter (Managed DirectX)
Updated: 10 Aug 2006  
A flexible Windows Forms control for live monitoring of volume levels from an audio capture source.
C# 1.0, Windows, .NETVS.NET2003, Dev
Jacob Klint 4.24
DirectX 9 - Get Ambient With DirectSound
Updated: 30 Nov 2003  
Create an ambient environment with DirectSound.
C#.NET 1.0, .NET 1.1, Win2K, WinXP, Visual Studio, Dev
v3ct0r m4yh3m 4.21
Using third-party filters in a video application in C#
Updated: 4 Jan 2006  
A simple application to test DirectShow filters.
C#, Windows, .NET, Visual Studio, DirectX, Dev
daniel049 4.20
GUI Library for Managed DirectX Applications
Updated: 24 Jul 2007  
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
C#.NET 2.0, WinXP, DirectX, VS2005, Dev
AvengerDr 4.17
A DirectX Wrapper
Updated: 18 Jul 2003  
A DirectX Wrapper
VC6Win2K, WinXP, Win2003, DirectX, Dev
arussell 4.16
A beginning DirectX application using MFC.
Updated: 29 Mar 2004  
Lets user create and manipulate 3D DirectX models.
VC6Win2K, MFC, DirectX, Dev
BlackDice 4.15
Preview and Record with MPEG2 Capture device
Updated: 11 Jun 2004  
This article shows how to work with MPEG2 capture devices such as Preview, Record. Works with all video renderers. Grab picture and configure MPEG2 Demux.
VC6, VC7, VC7.1Win2K, WinXP, Win2003, MFC, DirectX, Dev
BeCapture 4.14
Interactive 3D Spectrum Analyzer Visualization for Windows Media Player
Updated: 17 May 2009  
Interactive 3D Spectrum Analyzer for Windows Media Player using DirectX 9 and some light GPGPU.
C++, DirectX, Dev
Carlo McWhirter 4.13
DirectShow MediaPlayer in C#
Updated: 16 Dec 2003  
This article shows how to play a Media File in a C# Windows Application.
C#.NET 1.0, .NET 1.1, Win2K, WinXPVS.NET2003, Dev
Daniel Strigl 4.12
Airplane War 0.2
Updated: 24 Jun 2003  
Airplane War is a basic flight simulator designed in C# and directx 9
C#, Windows, .NET 1.0, .NET 1.1VS.NET2003, Dev
Joaquin Grech (Creative1) 4.12
Managed DirectX Tutorial Part 2 - Samus Running
Updated: 31 Jan 2003  
Step-by-step tutorial on Managed DirectX, Part 2 - Sprite animation and Audio playback.
C#.NET 1.0, Win2K, WinXP, Dev
Shock The Dark Mage 4.05
Drawing with DirectDraw & GDI
Updated: 24 May 2002  
Drawing Graphics fast with DirectDraw than with GDI
VC6, VC7Win2K, WinXP, MFC, DirectX, Dev
marb 4.05
Multiplayer Snake in 3D using C# and Managed DirectX
Updated: 12 Aug 2004  
A new version of the old game.
C#, Windows, .NET 1.0, .NET 1.1, DirectX, VS.NET2003, Dev
Cr@zyIv@n 4.00
How to implement the built in effects of DirectX.DirectSound
Updated: 12 Oct 2004  
The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound
C#, Windows, .NET 1.0, Visual Studio, DirectX, Dev
jackjohnston99 4.00
DirectShow VB.NET Example
Updated: 24 Dec 2008  
A VB.net example to show how to use DirectShow in VB.NET.
VB, .NET, DirectX, Dev
lilbiz8 4.00
DirectX 9 SDK with .NET Forms (C++)
Updated: 6 Sep 2009  
Shows you how to implement a DirectX Render Window into a .NET Form.
VC6, VC7, VC7.1, VC8.0, VC9.0, .NET, DirectX, Dev
IrrationalThinking 4.00
A Powerful Spectrum Analyzer Based on DirectX
Updated: 7 Nov 2009  
Fast, beautiful, real and easy to connect to your application
VC9.0WinXP, Vista, DirectX, Dev, Design
Ali Tavakol 4.00
Believable physics in C#
Updated: 29 Dec 2003  
How to create believable physics using C#.
C#.NET 1.1, Win2K, WinXP, Win2003, DirectX, VS.NET2003, Dev
Mårten R 3.91
C# managed DirectX HexEngine - Part I
Updated: 2 Sep 2003  
A simple Hex engine using DirectX
C#.NET 1.0, Win2K, WinXP, Win2003, Dev
Ben Kloosterman 3.90
Capture Sample with DirectX and .NET
Updated: 10 Aug 2003  
A solution to capture video and frames simultaneously
C++, C#, VB, Windows, .NET 1.0, DirectX, Dev
Blas5 3.88
Change Video Signal Format with DirectX library
Updated: 23 Feb 2005  
An enhancement for the DirectX video stream and frame capture sample.
C#.NET 1.0, .NET 1.1, WinXP, DirectX, VS.NET2003, Dev
hpAng 3.86
Managed DirectX Tutorials: Part 3 - Rendering Primitives
Updated: 3 Feb 2006  
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev
James Gupta 3.76
Managed DirectX Tutorial Part 1 - The Title Screen
Updated: 16 Jan 2003  
Step-by-step tutorial on Managed DirectX,- Part 1
C#.NET 1.0, Win2K, WinXP, Dev
Shock The Dark Mage 3.67
Xbox 360 Controller Input in C++ with XInput
Updated: 13 Jun 2008  
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
C++ (VC9.0), Windows (WinXP, Vista), Win32, Visual Studio (VS2008), DirectX, Dev
Minalien 3.67
DirectX Video Stream and frame capture
Updated: 12 Jul 2004  
A library that can capture video stream and frame together
C#, Windows, .NET 1.0, .NET 1.1, DirectX, VS.NET2003, Dev
hpAng 3.61
DirectX 11 Compute Shaders
Updated: 24 Sep 2009  
HPC via Compute Shaders (GPGPU).
VC9.0Vista, Win 7, DirectX, Dev
Asif Bahrainwala 3.60
Managed DirectX Tutorials: Part 2 - Initialising Direct3D
Updated: 3 Feb 2006  
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev
James Gupta 3.53
How to create a DirectX 3D virtual world - Unedited
Updated: 17 Jul 2007  
A project that alows the user to create a 3D world
C++/CLI, VC6, .NET, WinXP, MFC, DirectX, Dev
Adrian Brutus 3.45
Conv3ds.exe Utility Helper
Updated: 14 Jun 2004  
A front-end for Microsoft's Conv3ds utility.
VC7.1Win2K, DirectX, VS.NET2003, Dev
BlackDice 3.43
Windows Virtual Machine screen saver
Updated: 20 Jan 2004  
A Windows version of a cool Linux screen saver.
VC6, VC7, VC7.1, Windows, DirectX, Dev
Squirrel Twirler 3.41
DirectX 8 Template
Updated: 26 Sep 2001  
A framework for writing apps using DirectX 8
VC6, Windows, DirectX, Dev
Anthony Roach 3.25
DirectX 8 Template 2
Updated: 18 Oct 2001  
An extension to the DirectX framework for adding backgrounds
VC6, VC7, Windows, DirectX, Dev
Anthony Roach 3.00
Rotating Sprite Objects on DirectDraw Wrapper for C#
Updated: 9 Dec 2004  
Evaluate C# on delivering more than 1000 animated sprites on fullscreen 1280x1024.
C#.NET 1.0, .NET 1.1, WinXP, DirectX, VS.NET2003, Dev
Sérgio Machado 3.00
MFC, D3DDevice and Tiny X (changing clothes), just walkin'... easily ! - Unedited
Updated: 13 Nov 2007  
MFC app and D3DDevice rendering Tiny.x, and doing TTS and speech-recognition through Microsoft Speech Object Library
C++ (VC7.1, VC8.0), Windows (WinXP, Vista), Visual Studio (VS.NET2003, VS2005, VS2008), MFC, DirectX, Dev
aljodav 3.00
Introduction to Managed Direct3D 9 - Creating a 3D clock (updated 6/29/04)
Updated: 25 Jun 2004  
This article shows you how to create a simple Direct 3D application. You will create a 3 dimensional clock using simple meshes and textures.
C#, VC7.1.NET 1.0, .NET 1.1, .NET 2.0, Win2K, WinXP, Win2003, DirectX, VS.NET2003, Dev
Karl 2000 2.95
Playing Wave Files using Streaming Buffers
Updated: 26 Jul 2003  
An article on Streaming buffers
VC6, DirectX, Dev
xsamar 2.79
Drawing 2d in DirectX 8 and above using ID3DXSprite - Unedited
Updated: 5 Nov 2006  
The tutorial demonstrates the usage of ID3DXSprite to render a 2d image using Directx 8.
VC6WinXP, DirectX, Dev
Mr.Prakash 2.50
Interview with the Skull, Under Three Points of View...
Updated: 4 Nov 2009  
...under the foundations of DirectX and X-directed by MFC, showing multiview in DirectX, with images so scaring that... that... you should skip this article
C++ (VC7.1), Windows (WinXP), MFC, DirectX, Dev
aljodav 2.33
CustomUI: C# Quickstart Guide
Updated: 31 Jul 2005  
A quick guide to the C# CustomUI sample from the DirectX SDK.
C#, Windows, .NET, DirectX, VS.NET2003, VS2005, Dev
Vorn Mom 2.29
Managed DirectX Tutorials: Part 1 - Setting Up DirectX
Updated: 3 Feb 2006  
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev
James Gupta 2.18
2D Blits in DirectX 9
Updated: 19 Apr 2005  
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
VC7, VC7.1WinXP, DirectX, VS.NET2003, Dev
Karel Donk 1.87
Get vertices from a mesh base object with C++ managed - Unedited
Updated: 6 Apr 2004  
Get the vertices from a mesh base object with C++ managed
C++, C++/CLI, .NET, WinXP, Visual Studio, MFC, DirectX, Dev
actis 1.54
Creating a Game Design for the Future - Unedited
Updated: 9 Feb 2006  
Want to learn about the current game industry and how to design a formula for a great game? Come here for ideas on formulating your strategy.
C++, Windows, Visual Studio, DirectX, Dev
Davin Eastley 1.34
VideoGame: To develop the just Engine sound - Unedited
Updated: 23 Apr 2006  
Oki.lib is a lib to use of the programmers to use in their projects develops with visual study NET 2003 or advanced and vc6.
C++, Windows, Visual Studio, DirectX, Dev
okayit60 1.19

Last Updated 7 Nov 2009
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