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It's been on TV, and you're in the UK, so you're legally entitled to watch (and keep) a recorded copy (but not a DVD rip).
I wanna be a eunuchs developer! Pass me a bread knife!
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I needed to do deployment overnight but VPN gave up on me so I decided to be in the office early and do work before business starts work. Made myself a coffee and put it in takeaway cup to drink on the way.Left the house early and try to drink while at signal only to spill all the coffee on my trouser and car seat. Only thing left on my hand was lead and coffee cup decided to dance all over me. Had to drive back home to get changed. So much for waking up early to do the work. Just stepped into office to get a call system is not changed. Fixed it in few minutes and now they are happy. Now I am going to make me a coffee.
Zen and the art of software maintenance : rm -rf *
Maths is like love : a simple idea but it can get complicated.
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There's a lesson to be learned, here, but I confess to not being entirely convinced that it's a lesson that should be learned.
Unless what you take away is that Murphy really does rule the world. That I'm absolutely convinced of.
I wanna be a eunuchs developer! Pass me a bread knife!
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Never let em see you sweat.
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Despite some personal interest I didn't spend much (and nearly enough) time playing with Crysis, Unity or Xenko engine.
One question that came to my mind though.. As I was playing "Torment Tide of Numenera" pre release (made with Unity and very small map), they seam to all come with the concept of a rectangular map / level.
And when you move out of it.. well you are loading the next one... Can be long.. (is painfully slow in Torment, like in those RPG of yore)
So I wonder.. How come in, say, Skyrim, I can see the whole country (If I climb to the tallest mountain first though hey!) or / and in Fallout I can freely move about, never a loading screen!
(well going in / out of town / house seem to trigger it) but I can still wander the wilderness for kilometers and spot things far ahead!
How does that works?
[EDIT]
Well, yeah, I suspect They automatically generate a simplified world map for long distance vision and always have the 8 neighboring maps preloaded in the background for smooth transition...
I just wondered if there is more to it.. Otherwise why did it take so long for this to be the norm?
modified 13-Jun-16 18:14pm.
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Magic! Obviously!
I am not a number. I am a ... no, wait!
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Of course!
So Simple!
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There are different game maps: rectangular, circular (leaving the left side brings you back on the right), circular with dynamic links, generated...and the combination of these
As for the loading - background loading is an old trick, I had games on C64 using it...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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Well, yeah, I suspect They automatically generate a simplified world mad and always have the 8 neighboring maps preloaded in the background...
I just wondered.. if there is more to it.. otherwise why did it take them so long for this to be the norm?
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There is no norm when you create a game (except to acceptable response time), all type of map creation has it advantages and disadvantages, and you should chose the best for you...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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It requires rolling a 6 , but with faster computers now, they can roll much more frequently than in days past, so you don't generally see as much delay.
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If the question is rhetorical, then why have people answered it?
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Well, rhetorical it might be, but people still can have an opinion!
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Well, I worked in games dev for many years, and as someone mentioned, there are loads of ways to approach this.
The main concepts are "level of detail", which you kind of hinted at, and techniques like SOAR, projective grids etc. The Virtual Terrain Project[^] has loads of resources if you want to dig more into them.
Another commonly used technique is predictive loading, i.e. trying to stay ahead of the player in loading the environment, but that applies more in enclosed environments, and isn't easy to do in large open one.
Days spent at sea are not deducted from one's alloted span - Phoenician proverb
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I'm not sure which desktop manager (Unity I think) I logged into Ubuntu with the other day but I needed to search for some files. There was no way to do it. No menu item, nothing. A quick google search gave me lots of articles of how to find files using command lines. No thanks. I finally logged back in using a different desktop manager and it was in the File menu under "Go."
Microsoft may be far from perfect but I don't see any alternative that is anywhere close to as good as Microsoft. And I've been able to have a good career because of Microsoft and don't see any reason why that won't continue.
There are only 10 types of people in the world, those who understand binary and those who don't.
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If you do not like a command line, you will not like 'nix. There's probably some open-source UI you could download as a shell for that.
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Eddy Vluggen wrote: If you do not like a command line I think I stopped liking command line somewhere around the year 2000. And it took me longer than most people.
There are only 10 types of people in the world, those who understand binary and those who don't.
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GUIs are good for a few specific things, but CLIs are better at everything else.
OpenVMS rules!
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Whenever I am forced to use Linux I always head straight to the CLI. It is the only constant in a murky world of indifferent guis.
We're philosophical about power outages here. A.C. come, A.C. go.
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I am always happy to see someone praise OpenVMS, not to mention things like VAXset, which was very powerful in its day.
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No fan of PowerShell either I presume?
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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12 Kb volume - that would be your backup device?
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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It is not a screenshot of mine - just one I found on the internet to demonstrate...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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