Going tits up! Popping it's clogs! Kicking the bucket! Visiting Mother Carey! Taking a long walk off a short pier! In Queer Street! (and no, that is not a gay reference) Annual income £100, Annual expenditure £100.06!
You get the picture.
Do not read medical books! You could die of a misprint. - Mark Twain
Girl: (staring) "Why do you need an icy cucumber?"
“I want to report a fraud. The government is lying to us all.”
Yeah. That's the appeal. Houdini has had what they call the "Apprentice" program for a number of years now. The baseline version has a watermark (relatively unobtrusive), and an image/video size limit. The Apprentice HD, which is $100, removes the size limit (or makes it much bigger, either way for most stuff it doesn't matter) and I think removes the watermark as well. Neither can be used for commercial work. Unfortunately, since Jan 2009, Maya dropped their Personal Learning edition, so now, unless you qualify for student pricing, you can't get anything other than the 30 day demo.
Believe me, after using Blender for a bit, I looked around at other options, and for someone who's not a student, Houdini is pretty much the only production level software that has anything like this any more. Apparently, since Autodesk bought up Alias/Maya and Softimage, all their PLE editions have vanished Even if you have an older version of the Maya PLE, you can't install it anymore and get a PLE license, so the software won't even run.
Thanks Jim. I'll download it and have a play round.
I wasn't aware of the PLE problem, as I have a full (legit) version of MAYA 6 that I use and Cinema4D 10 (again legit copies). These are superb programs, but I'm always willing to investigate other 3D packages - they are a weakness of mine. The beauty about being a company owner is that I can sometimes justify the capital expenditure on software like these through some tenuous client requests.
"WPF has many lovers. It's a veritable porn star!" - Josh Smith
As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.
Hmm, that's a whole nother skill! I don't how well the models I've done would work in a game. Game modeling, from what I can tell, typically freaks out about high poly counts, and getting them as small as possible *and* still looking good is not always trivial.
*shrug* Each to their own.
I'm not about to race out and get one myself though. Not because I have a problem with tatts or anything, but just because I can't be sure that I'm going to still like the same picture or pattern in 10, 20, 30 years time...