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But why? How complicated can first person shooters be? I mean, you can only shoot people in so many different locales before it all starts kind of running together. Then again, maybe I'm not the one to ask, since I stopped playing FPS games after that repeat of Doom, Quake. I can't tell them apart.
Real programmers use butterflies
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honey the codewitch wrote: But why?
graphics files, I am guessing. These games have massive maps and those massive maps need graphics files for all resolutions, etc.
World of Warcraft is the same way, huge footprint, mostly due to graphics related files, and code.
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What Slacker said. Also some of these games are uncompressed to speed up loading times. I haven't seriously played an FPS since BF2142 but I know a lot of the modern ones have interactive/destructible environments which I imagine is more complex than textures slapped on a wall.
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honey the codewitch wrote: Man, I remember when games were on proper cartridges floppy disc and you didn't need to fiddle with any of this. FIFY
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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I've never been much of a PC gamer. PCs are for building software.
Real programmers use butterflies
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Except for the targeted buyers, I do not differentiate between the inner guts of game station of some sort and a PC. Perhaps the former is more limited . . . but . . .
The real distinction is contrived: you need to buy a certain system to run a certain game. Not because it's necessary but because it's marketing. All things could be available to all platforms.
Replace a keyboard with a joystick - WTF (i.e., watch the fun).
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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Well one of the reasons I go with a console is unlike PCs game developers are forced to target a particular set of hardware requirements, meaning my gaming system is adequate hardware-wise for years.
Real programmers use butterflies
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In my final year at Uni, I wrote a set of games (admittedly text based) including MasterMind, 3D Noughts and Crosses, Lunar Lander that each ran in under 2K written in Coral66 (mainly because it had macros for all of the machine language instructions so you were effectively writing assembler). The limit of 2K was because that was all that the Uni. allowed for student programs.
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Not anywhere near as dramatic as the 2K you enjoyed, but the first PC game I bought was Epyx ROGUE - and it came on a 160K single-sided floppy. Text base, perhaps, but I was playing the game for the game and not as a media event.
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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Here[^] is what you can render with a 4k executable (not 4k the video format, 4kb of code). This is realtime calculated, including the music.
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As I mention in a posting below: Rather than picking up a 70 Mbyte video of what can be created by a 4Ki executable, try to find that 4Ki executable!
I find this one on elevated by Rgba & TBC :: pouët.net[^], but unfortunately, it requires DX9, which won't run on Windows 10. (If anyone knows of a way to run it on Win10, please tell!)
In the meantime, pouet.net has lots of Win10 compatible executables, some even smaller than 4Ki. I think Skyline by LJ & Logicoma :: pouët.net[^] (which I also mention in my other post) is one of the better ones.
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Member 7989122 wrote: it requires DX9, which won't run on Windows 10.
Hence the youtube video.
And the best two will remain forever "Second Reality" for PC Demo and .theprodukkt from farbrausch, but only people who tried to code realtime graphical effects back inthe '90 and early 2000 will know why.
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Hahaha.
Remember when pirating games involved a Sanyo Twin Tape Deck Ghetto Blaster.
Back when software was available on vinyl (records) inside magazines?
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What would be the fraction: (Size of actual code like C++ or other language files)/(Size of resources like bitmaps, sound files, etc.)?
Less than 5%, I believe.
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okay fair
Real programmers use butterflies
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You can get 2tb drives for less than $60 - check NewEgg.
That should give you enough room for at least five more games.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
modified 18-May-20 13:45pm.
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2.5inch 2TB drives are a little pricier than that. I just ordered a 1TB for about $50
Real programmers use butterflies
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My first PC games were text based and loaded with a cassette! (ti-994a ca. 1983)
"Go forth into the source" - Neal Morse
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Aaahh the 45min loading on my friend's good old Amstrad CPC464...
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Mmh, that's half the size of Acrobat Reader. Enough said.
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Are you just joking, or talking about something completely different?
In my installation, the entire Reader directory is 173 Mbytes.
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A bit of both actually : We have acrobat reader X at work, a full size 3,7Gb download.
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Giving that for instance this[^] is possible with 64k, I wonder what all these Gb are for.
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Those guys working with 64Ki (and even 4Ki) videos are completely crazy!
If you think you have been "optimizing", you haven't seen what is done in movies like this. To mention an example I heard of: The scene included a chair, standin at angle to the wall. That angle was selected not at random, but because its binary representation gave the highest degree of compression, had the least cost in number of bits, with the compression method used to represent the data. Another angle might have cost several bits more, in the amount of space required...
Of course I am impressed. Of course I think it is fun to see the results. But I am not one who will use digital tweezers to pick up bits one by one to compare their sizes and select the smaller one. By all means, I think they should go on. It just isn't for me - except as an audience.
This is not something new, though. I picked up the my first pile of 64Ki graphics "movies" in 2003, made by the "Farb-rausch" group in 2000 - you can download the actual 64Ki executable from e.g. fr-08: .the .product by Farbrausch :: pouët.net[^] to convince yourself that it is for real. Do note: These animation played flawlessly on standard PCs twenty years ago! I openly admit that first time I played it, I didn't believe it was real, so I pulled out the network cable and played it again...
If you are fascinated by this "Color rush": There is a list of their productions at Farbrausch - Wikipedia[^]. Another one that is certainly impressing (and most so for its age) is the 2001 production "fr-013: flybye" - well, the entire series is impressing.
You will find a lot of the movies at YouTube, but as complete movies, they definitely fill more than 64Ki - but sometimes, it is difficult to find the raw executables. This "pouet.net" site is probably one of the safest bets.
If you want to see a really impressing file: Pick up Skyline by LJ & Logicoma :: pouët.net[^] and try to pick the exe out of the zip file and play it before looking at the size of the excutable. You won't believe it!
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