|
As much as I am a Star Wars fan, this is ugly as heck.
The video is a turn off also.
I'd rather be phishing!
|
|
|
|
|
That's not the watch you're looking for.
|
|
|
|
|
... that Apple // game that was a side-scroller where you sent tanks, trucks and troops against the other side? (It's not choplifter).
".45 ACP - because shooting twice is just silly" - JSOP, 2010
- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
|
|
|
|
|
Not sabotage?[^]... I don't recall any tanks.
There was also a game called (I think) Commando? but I can't find any evidence so may have imagined that.
|
|
|
|
|
|
Well I suppose I should be thankful you didn't google "Commando"
|
|
|
|
|
I didn't Google anything.
That song just jumped right into my head as soon as I read it.
Don't know any Commando song...
|
|
|
|
|
That's not it...
".45 ACP - because shooting twice is just silly" - JSOP, 2010
- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
|
|
|
|
|
|
|
Rescue Radiers - that's it.
Thanks.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
|
|
|
|
|
You have to be of a certain age...
|
|
|
|
|
May I ask what you are after, John ?
|
|
|
|
|
Nothing. We were talking about antique computers, and I created a brain worm that would not die until I could recall the name of the game. I'm okay now.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
|
|
|
|
|
There are only 10 types of people in the world: those who understand binary and those who don't
-- P
Always remember that you are absolutely unique. Just like everyone else.
|
|
|
|
|
Palash Mondal_ wrote: There are only 10 types of people in the world:
Those who post ancient jokes and those that post something original.
Marc
|
|
|
|
|
I guess the group containing people who understand binary would be very less and can be completely ignored! You didn't talk about people who know how binary language works, but you talked about "understanding!", which no man on Earth can ever do! To "understand", we must get to know what the ones and zeros mean by just looking at them; without any decoding process! And which is impossible! So there is only 1 category, those who don't understand binary(but some of them, given considerable time, can decode the information).
And remember that binary information are not always numbers, they are mostly instructions!
|
|
|
|
|
Binary 9 is binary 6 flipped
Decimal 9 is decimal 6 flipped.
Alright, that does it.
|
|
|
|
|
Or in short:
There are one type of people, those that don't understand Unary.
|
|
|
|
|
I hate when I go into a men's room and there isn't a Unary in there! Wait, what are we talking about?
Hogan
|
|
|
|
|
I never really got on with binary. It's too all or nothing for my taste.
|
|
|
|
|
There are two types of people on CodeProject - those who know of Leslie and those who don't
“That which can be asserted without evidence, can be dismissed without evidence.”
― Christopher Hitchens
|
|
|
|
|
I don't get it.
There are only 10 types of people in the world, those who understand binary and those who don't.
|
|
|
|
|
I am new to genetic algorithms, but now I have decided it must not be so for long! I have been thinking what it takes to develop a program that implements the genetic algorithm (in C++) and I have the following idea:
1. The program should have an array of function pointers, each holding a particular function that responds to the input given.
2. Each "organism" should just be a collection of functions held in the function pointer array, along with the input fed to the system.
3. Each of these functions in the function pointer array is the genetic material, and these have access to a memory space which can be read/altered.
4. Now the result gets evaluated by calling all the functions in the function array linearly, and the result is finally retrieved.
5. Mutation and crossover process also occurs; they are monitored globally
Example,
typedef (int)(*FuncPtr)(int*, int);
struct GeneticCode{
int* MemSpace;
static int MemSpaceSize;
void SetMemSpace(int s); FuncPtr fnc[MAX_GENETIC];
void Mutate(int seed); GeneticCode NextGen(GeneticCode);
};
Now, this data structure shows how an individual organism should be defined. We just need to add a,
void Evaluate(int* Input, GeneticCode Code);
function to evaluate the result for a given input. This is done by evaluating every function in the genetic material linearly. Like this,
for(int i=0; i<MAX_GENETIC; ++i)
Code.Fnc[i] (MemSpace, Code::MemSpaceSize);
So what do you think about this Idea? I am thinking of forming a general 'framework' of code that works fine in most genetic algorithm situations. Do you think this would work for face recognition algorithms? Lets not follow what the books say, and lets get super creative! I am new to Forums based and programming (which means I am also new here. So please forgive me if I sound offbeat.)
And we would also need a fitness function monitoring the population.
modified 14-Sep-15 12:46pm.
|
|
|
|
|
This stuff has been hashed over so many times I'm sure you could find 50 implementations in a minute or two.
But what exactly is the point of writing such an algorithm except for academic (ie, homework) purposes? What do the genes express? If you mutate a gene, how does the expression change?
While genetic algorithms are cool from a geek perspective, what real use are they?
Marc
|
|
|
|