This is part of my code...In this code is 1 animatedSPrite that user controls. I want that user can draw line on this background and that this animatedsprite can move on this line...
PLease help :/
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
float centerx = (CAMERA_WIDTH - this.trpozadina.getWidth()) / 2;
float centery = (CAMERA_HEIGHT - this.trpozadina.getHeight()) / 2;
final Sprite sprite = new Sprite(centerx, centery, this.trpozadina,
this.getVertexBufferObjectManager());
final SpriteBackground pozadina = new SpriteBackground(sprite);
scene.setBackground(pozadina);<big><big><big></big></big></big>
final Sprite sprvrata = new Sprite (this.CAMERA_WIDTH - 75, (CAMERA_HEIGHT / 2) + 15, this.trvrata,
this.getVertexBufferObjectManager());
this.animsprigracBezMaca = new AnimatedSprite(CAMERA_WIDTH / 2 - 32,
(CAMERA_HEIGHT / 2) + 30, 65, 120, this.trigracBezMaca,
this.getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent,
final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
switch (pSceneTouchEvent.getAction()) {
case TouchEvent.ACTION_DOWN:
bool_sa_ili_bez_maca = !bool_sa_ili_bez_maca;
animsprigracBezMaca.setVisible(bool_sa_ili_bez_maca);
animsprigracSaMacem.setVisible(!bool_sa_ili_bez_maca);
break;
case TouchEvent.ACTION_MOVE:
break;
case TouchEvent.ACTION_UP:
break;
}
return true;
}
};
this.animsprigracSaMacem = new AnimatedSprite(CAMERA_WIDTH / 2 - 32,
(CAMERA_HEIGHT / 2) + 30, 65, 120, this.trigracSaMacem,
this.getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent,
final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
switch (pSceneTouchEvent.getAction()) {
case TouchEvent.ACTION_DOWN:
bool_sa_ili_bez_maca = !bool_sa_ili_bez_maca;
animsprigracBezMaca.setVisible(bool_sa_ili_bez_maca);
animsprigracSaMacem.setVisible(!bool_sa_ili_bez_maca);
break;
case TouchEvent.ACTION_MOVE:
break;
case TouchEvent.ACTION_UP:
break;
}
return true;
}
};