Please see the comments to the question, especially good ideas conducted by Richard MacCutchan. No, this is not the example of the facade pattern. Utility class is a utility class. I'm afraid to be too generic, but I would think that none of the utility classes can represent a facade pattern.
Well, about design patterns… it's even awkward topic for discussion but… Well, the patterns are good to understand and know, at least most known ones. But… do you understand that there are names of things and some universal notions behind them? Come to think about, that's the difference how you talk about some techniques, if you perfectly understand them and know their values and drawbacks, and, most importantly, their limitations in relations to the goals you have? You need to think about inner essence of things first and only then about classification of them into well-defined or well-known category. Such classification can be too rough for some elements of reality or simply missing, but it does not put the essence of things under question.
And I think if you read about "Criticism" section in the pattern article, it can be useful:
http://en.wikipedia.org/wiki/Software_design_pattern#Criticism[
^].
Also, please see the discussion over this question and my answer:
Software Design Dilemma[
^].
Part of the discussion is devoted to design patterns, in the comment. There are some interesting and useful thoughts, I think. Please see.
Also, I want to reiterate that it's more important to understand, identify and detect
anti-patterns. Please see:
http://en.wikipedia.org/wiki/Anti-pattern...
—SA