map<string, Material*> m_mapMaterial; ... Material* D3D::GetMaterialInMap(string fileName) { if (m_mapMaterial[fileName]) return m_mapMaterial[fileName]; return NULL; }
map<string, pair<string, Material*>> m_mapMaterial; // string of map == string of pair
map <string, Material*>
map <Material*, string>
string
Material*
Material
var
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