if (ball.getPosition().x < (player.getPosition().x) //PLAYER COLLISION DETECTION && (ball.getPosition().y + (diameter)) >= player.getPosition().y && ball.getPosition().y <= (player.getPosition().y + 100)) { //xSpeed = xSpeed*cos(angle); //ySpeed = ySpeed*sin(angle); ySpeed = -ySpeed; xSpeed = -xSpeed; ball.move(xSpeed * Time.asMilliseconds(), ySpeed * Time.asMilliseconds()); }
ball.getPosition().y
var
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