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1. Developing a MatrixStack in Pure Managed C# Code (Ready for XNA)
How to develop a MatrixStack in pure managed C# code (ready for XNA)
Inaki Ayucar Updated: 30 Oct 2012
Rating: 4.50/5 ( (2 votes))
2. Properly Calculating the Diffuse Contribution of Lights in HLSL Shaders
How to properly calculate the Diffuse contribution of lights in HLSL shaders
HLSL » »
Inaki Ayucar Updated: 26 Oct 2012
Rating: 4.00/5 ( (1 vote))
3. Memory Limits in a .NET Process
This article tries to be an introduction on .Net memory management and about the memory limits both the Runtime and the platform establish for each process. We will also give some tips about dealing with the problems you will face when reaching those limits.
.NET » »
Inaki Ayucar Updated: 24 Oct 2012
Rating: 4.90/5 ( (37 votes))
4. Make Some Cash Developing for Windows Phone
In this post, I’ll try to share my thoughts and experience developing applications for the Windows Phone Marketplace.
Mobile Apps » Windows Phone 7 »
Inaki Ayucar Updated: 18 Jan 2012
Rating: 5.00/5 ( (7 votes))
5. Finding the External IP Address of Your Machine, With a Timeout, in C#
How to find the external IP address of your machine, with a timeout, in C#.
Inaki Ayucar Updated: 16 Jan 2012
Rating: 5.00/5 ( (3 votes))
6. Ramblings About the Excellent Windows Media Center
Here are some ramblings about the excellent Windows Media Center
All Topics » »
Inaki Ayucar Updated: 1 Nov 2011
Rating: ( (No votes))
7. Using T4 Templates to generate custom strongly-typed code in Visual Studio
Strongly typed code rocks. Easy as that. Reduces bugs, and makes your developments more productive and efficient. We all know that.
All Topics » »
Inaki Ayucar Updated: 17 Oct 2011
Rating: 4.87/5 ( (22 votes))
8. XNA/Android Cross-platform and Strongly-typed Access to Game Contents
XNA/Android cross-platform and strongly-typed access to game contents
Mobile Apps » Android »
Inaki Ayucar Updated: 17 Oct 2011
Rating: ( (No votes))
9. Handling Big Files in Visual Studio Setup Projects
How to handle big files in Visual Studio Setup Projects
Inaki Ayucar Updated: 29 Jul 2011
Rating: 5.00/5 ( (1 vote))
10. Taking Advantage of High-Level C# Features to Make Our 3D Games API Platform Independent
How to take advantage of high-level C# features to make our 3D games API platform independent
Inaki Ayucar Updated: 28 Apr 2011
Rating: 4.89/5 ( (8 votes))
11. DirectoryInfo.GetFiles Returns More Files Than Expected
How to get exactly what you need using DirectoryInfo.GetFiles, with an exact extension match lookup
Inaki Ayucar Updated: 3 Feb 2011
Rating: 5.00/5 ( (7 votes))
12. Enabling/disabling properties at runtime in the PropertyGrid
How to enable/disable properties at runtime in the PropertyGrid.
Inaki Ayucar Updated: 3 Feb 2011
Rating: 4.96/5 ( (19 votes))
13. “Error loading pipeline assembly” compile error on Content Projects
“Error loading pipeline assembly” compile error on Content Projects
All Topics » »
Inaki Ayucar Updated: 29 Sep 2010
Rating: ( (No votes))
14. Fixed - Problems installing Windows Phone Developer Tools -
Fixed - Problems installing Windows Phone Developer Tools -
All Topics » »
Inaki Ayucar Updated: 21 Sep 2010
Rating: ( (No votes))
15. Oriented Button in Windows Forms
Oriented Button in Windows Forms
Desktop Programming » Windows Forms »
Inaki Ayucar Updated: 3 Apr 2010
Rating: 4.00/5 ( (2 votes))
16. You duplicating? You wrong…
This post is about some very basic thoughts, about engineering behaviors students tend to forget…
All Topics » »
Inaki Ayucar Updated: 29 Mar 2010
Rating: 4.92/5 ( (23 votes))
17. C# 3.0 Method Extenders
This small post will show you why you want method extenders, how to use them, and the different versions of .NET you will need to deploy.
Inaki Ayucar Updated: 25 Feb 2010
Rating: 4.00/5 ( (2 votes))
18. .Net Compilation, registry accessing and application deployment for both x86 and x64 environments
What a long title, isn’t it? That’s because, in some cases, there are a bunch of things related to make your .Net applications ready to work in both x86 and x64 environments. Specially if you need to use some unmanaged code or access the registry.
Inaki Ayucar Updated: 9 Jan 2010
Rating: 5.00/5 ( (4 votes))
19. Writing a Correct Main Loop for Your Application
How to write a correct main loop for your application
Inaki Ayucar Updated: 30 Dec 2009
Rating: 4.60/5 ( (3 votes))
20. Introduction to collision detection techniques in games (prelude to collision detection in XNA)
Introduction to collision detection techniques in games (prelude to collision detection in XNA)
Inaki Ayucar Updated: 20 Apr 2009
Rating: 1.00/5 ( (1 vote))

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