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/*
Copyright 2001 Justin Kirby
This file is part of olexp.
olexp is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
olexp is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with olexp; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OLEXP_OLPARSER_H
#define OLEXP_OLPARSER_H
#include <string>
#include <vector>
#include "ProgressWnd.h"
class OLParser
{
public:
enum OLTYPES{CALENDAR=1, CONTACTS=2, MESSAGES=0, JOURNAL=4, NOTES=5, TASKS=3};
public:
OLParser();
~OLParser();
//! AddTypes
/*!
This adds types of items to parse. Available types are:
- olAppointment(1)
- olContactItem(2)
- olJournalItem(4)
- olMailItem(0)
- olNoteItem(5)
- olPostItem(6)
- olTaskItem(3)
When you add a type, folders containing that type will be parsed
and exported.
NOTE: Assumption of homogenous folders
*/
virtual void AddType(OLTYPES type);
//! AddSource
/*!
This is the root MAPIFolder object.
Easiest way to grab this is to get a default folder
and grab its parent
NOTE: this doesn't _have_ to be the root object
parsing will just recurse from this
*/
virtual void AddSource(LPDISPATCH src);
//! SetDestination
/*!
The directory to dump all the exported files
NOTE: It must already exist
*/
virtual void SetDestination(CString &dest);
//! Parse
/*!
Start parsing the source folder
*/
virtual void Parse();
protected:
//! parse
/*!
The recursive function. Parses all items in
this and then decends into itself
*/
virtual int Parse(LPDISPATCH disp);
//! TypeValid
/*!
Determines whether the folder's default type
is valid according to what was put in via
AddType()
*/
virtual bool TypeValid(OLTYPES tp);
//! CreateDest
/*!
This will create all necessary subfolders if they do not exist.
Essentially the directory structure will end up mirroring the
tree in Outlook
*/
virtual bool CreateDest();
//! WriteDest
/*!
Basically take the content and dump it to name
This writes to a file
*/
virtual bool WriteDest(CString &nm, CString &content);
protected:
typedef std::vector<OLTYPES> types;
typedef std::vector<LPDISPATCH> source;
/*!The vector of types to export*/
types m_types;
/*! Vector of sources*/
source m_sources;
/*! Destination, e.g. where we put everything*/
CString m_dest;
/*! Progress window for pretty UI crap*/
CProgressWnd *p_prog;
};
#endif
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