// Copyright (c) 1995-2009 held by the author(s). All rights reserved.
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// modification, are permitted provided that the following conditions
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//
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// in the documentation and/or other materials provided with the
// distribution.
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// Modeling Virtual Environments and Simulation (MOVES) Institute
// (http://www.nps.edu and http://www.MovesInstitute.org)
// nor the names of its contributors may be used to endorse or
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//
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using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml.Serialization;
using DISnet.DataStreamUtilities;
namespace DIS1998net
{
/**
* Section 5.3.34. Three double precision floating point values, x, y, and z
*
* Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved.
* This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
* Modified for use with C#:
* Peter Smith (Naval Air Warfare Center - Training Systems Division)
*/
[Serializable]
[XmlRoot]
public partial class Vector3Double : Object
{
/** X value */
protected double _x;
/** Y value */
protected double _y;
/** Z value */
protected double _z;
/** Constructor */
///<summary>
///Section 5.3.34. Three double precision floating point values, x, y, and z
///</summary>
public Vector3Double()
{
}
public int getMarshalledSize()
{
int marshalSize = 0;
marshalSize = marshalSize + 8; // _x
marshalSize = marshalSize + 8; // _y
marshalSize = marshalSize + 8; // _z
return marshalSize;
}
///<summary>
///X value
///</summary>
public void setX(double pX)
{
_x = pX;
}
[XmlElement(Type= typeof(double), ElementName="x")]
public double X
{
get
{
return _x;
}
set
{
_x = value;
}
}
///<summary>
///Y value
///</summary>
public void setY(double pY)
{
_y = pY;
}
[XmlElement(Type= typeof(double), ElementName="y")]
public double Y
{
get
{
return _y;
}
set
{
_y = value;
}
}
///<summary>
///Z value
///</summary>
public void setZ(double pZ)
{
_z = pZ;
}
[XmlElement(Type= typeof(double), ElementName="z")]
public double Z
{
get
{
return _z;
}
set
{
_z = value;
}
}
///<summary>
///Marshal the data to the DataOutputStream. Note: Length needs to be set before calling this method
///</summary>
public void marshal(DataOutputStream dos)
{
try
{
dos.writeDouble((double)_x);
dos.writeDouble((double)_y);
dos.writeDouble((double)_z);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of marshal method
public void unmarshal(DataInputStream dis)
{
try
{
_x = dis.readDouble();
_y = dis.readDouble();
_z = dis.readDouble();
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of unmarshal method
///<summary>
///This allows for a quick display of PDU data. The current format is unacceptable and only used for debugging.
///This will be modified in the future to provide a better display. Usage:
///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
///where pdu is an object representing a single pdu and sb is a StringBuilder.
///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
///</summary>
public void reflection(StringBuilder sb)
{
sb.Append("<Vector3Double>" + System.Environment.NewLine);
try
{
sb.Append("<x type=\"double\">" + _x.ToString() + "</x> " + System.Environment.NewLine);
sb.Append("<y type=\"double\">" + _y.ToString() + "</y> " + System.Environment.NewLine);
sb.Append("<z type=\"double\">" + _z.ToString() + "</z> " + System.Environment.NewLine);
sb.Append("</Vector3Double>" + System.Environment.NewLine);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of reflection method
public static bool operator !=(Vector3Double a, Vector3Double b)
{
return !(a == b);
}
public static bool operator ==(Vector3Double a, Vector3Double b)
{
if (System.Object.ReferenceEquals(a, b))
{
return true;
}
if (((object)a == null) || ((object)b == null))
{
return false;
}
return a.equals(b);
}
public override bool Equals(object obj)
{
return this == obj as Vector3Double;
}
/**
* Compares for reference equality and value equality.
*/
public bool equals(Vector3Double rhs)
{
bool ivarsEqual = true;
if(rhs.GetType() != this.GetType())
return false;
if( ! (_x == rhs._x)) ivarsEqual = false;
if( ! (_y == rhs._y)) ivarsEqual = false;
if( ! (_z == rhs._z)) ivarsEqual = false;
return ivarsEqual;
}
/**
* HashCode Helper
*/
private int GenerateHash(int hash)
{
hash = hash << 5 + hash;
return(hash);
}
/**
* Return Hash
*/
public override int GetHashCode()
{
int result = 0;
result = GenerateHash(result) ^ _x.GetHashCode();
result = GenerateHash(result) ^ _y.GetHashCode();
result = GenerateHash(result) ^ _z.GetHashCode();
return result;
}
} // end of class
} // end of namespace