- neuroocr_demo.zip
- AForge.Imaging.dll
- AForge.Math.dll
- AForge.NeuralNet.dll
- NeuroOCR.exe
- SourceGrid2.dll
- SourceLibrary.dll
- neuroocr_src.zip
- AForge
- Math
- NeuralNet
- NeuroOCR.sln
- NeuroOCR
- References
- AForge.Imaging.dll
- SourceGrid2.dll
- SourceLibrary.dll
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// AForge Neural Net Library
//
// Copyright � Andrew Kirillov, 2005
// andrew.kirillov@gmail.com
//
namespace AForge.NeuralNet
{
using System;
/// <summary>
/// Layer - represent a collection of neurons
/// </summary>
public class Layer
{
protected int inputsCount; // inputs count of the layer
protected int neuronsCount; // neurons count in the layer
protected IActivationFunction function; // activation function of the layer
protected Neuron[] neurons;
protected float[] output;
// Inputs count property
public int InputsCount
{
get { return inputsCount; }
set
{
inputsCount = Math.Max(1, value);
InitLayer();
}
}
// Neurons count property
public int NeuronsCount
{
get { return neuronsCount; }
set
{
neuronsCount = Math.Max(1, value);
InitLayer();
}
}
// Activation function property
public IActivationFunction ActivationFunction
{
get { return function; }
set
{
function = value;
for (int i = 0; i < neuronsCount; i++)
neurons[i].ActivationFunction = value;
}
}
// Get neuron at the specified index
public Neuron this[int index]
{
get { return (neurons[index]); }
}
// Get layer output
public float[] Output
{
get { return output; }
}
// Constructors
public Layer()
: this (1, 1, new SigmoidFunction())
{ }
public Layer(int neuronsCount)
: this (neuronsCount, 1, new SigmoidFunction())
{ }
public Layer(int neuronsCount, int inputsCount)
: this (neuronsCount, inputsCount, new SigmoidFunction())
{ }
public Layer(int neuronsCount, int inputsCount, IActivationFunction function)
{
this.inputsCount = Math.Max(1, inputsCount);
this.neuronsCount = Math.Max(1, neuronsCount);
this.function = function;
InitLayer();
}
// Compute the output value of the layer
public float[] Compute(float[] input)
{
// compute each neuron
for (int i = 0; i < neuronsCount; i++)
output[i] = neurons[i].Compute(input);
return output;
}
// Randomize the layer
public void Randomize()
{
foreach (Neuron neuron in neurons)
neuron.Randomize();
}
#region Private Members
// Initialize layer
private void InitLayer()
{
// create collection of neurons
neurons = new Neuron[neuronsCount];
// create each neuron
for (int i = 0; i < neuronsCount; i++)
neurons[i] = new Neuron(inputsCount, function);
// allocate output array
output = new float[neuronsCount];
}
#endregion
}
}
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Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like
AForge.NET,
Computer Vision Sandbox,
cam2web,
ANNT, etc.