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Neural Network OCR

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11 Aug 2005GPL310 min read 1.1M   46.3K   388  
Some ideas about optical character recognition using neural networks.
// AForge Neural Net Library
//
// Copyright � Andrew Kirillov, 2005
// andrew.kirillov@gmail.com
//

namespace AForge.NeuralNet
{
	using System;

	/// <summary>
	/// Layer - represent a collection of neurons
	/// </summary>
	public class Layer
	{
		protected int	inputsCount;	// inputs count of the layer
		protected int	neuronsCount;	// neurons count in the layer
		protected IActivationFunction	function;	// activation function of the layer
		protected Neuron[]	neurons;
		protected float[]	output;

		// Inputs count property
		public int InputsCount
		{
			get { return inputsCount; }
			set
			{
				inputsCount = Math.Max(1, value);
				InitLayer();
			}
		}
		// Neurons count property
		public int NeuronsCount
		{
			get { return neuronsCount; }
			set
			{
				neuronsCount = Math.Max(1, value);
				InitLayer();
			}
		}
		// Activation function property
		public IActivationFunction ActivationFunction
		{
			get { return function; }
			set
			{
				function = value;

				for (int i = 0; i < neuronsCount; i++)
					neurons[i].ActivationFunction = value;
			}
		}
		// Get neuron at the specified index
		public Neuron this[int index]
		{
			get { return (neurons[index]); }
		}
		// Get layer output
		public float[] Output
		{
			get { return output; }
		}

		
		// Constructors
		public Layer()
			: this (1, 1, new SigmoidFunction())
		{ }
		public Layer(int neuronsCount)
			: this (neuronsCount, 1, new SigmoidFunction())
		{ }
		public Layer(int neuronsCount, int inputsCount)
			: this (neuronsCount, inputsCount, new SigmoidFunction())
		{ }
		public Layer(int neuronsCount, int inputsCount, IActivationFunction function)
		{
			this.inputsCount = Math.Max(1, inputsCount);
			this.neuronsCount = Math.Max(1, neuronsCount);
			this.function = function;

			InitLayer();
		}

		// Compute the output value of the layer
		public float[] Compute(float[] input)
		{
			// compute each neuron
			for (int i = 0; i < neuronsCount; i++)
				output[i] = neurons[i].Compute(input);

			return output;
		}

		// Randomize the layer
		public void Randomize()
		{
			foreach (Neuron neuron in neurons)
				neuron.Randomize();
		}


		#region Private Members

		// Initialize layer
		private void InitLayer()
		{
			// create collection of neurons
			neurons = new Neuron[neuronsCount];
			// create each neuron
			for (int i = 0; i < neuronsCount; i++)
				neurons[i] = new Neuron(inputsCount, function);
			// allocate output array
			output = new float[neuronsCount];
		}

		#endregion
	}
}

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Written By
Software Developer IBM
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET, Computer Vision Sandbox, cam2web, ANNT, etc.

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