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Integrating Lua into C++

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2 Sep 2005CPOL8 min read 333.7K   8.6K   127  
An article about embedding the Lua scripting language with C++ objects.
/*
** $Id: lgc.h,v 1.19 2003/02/28 19:45:15 roberto Exp $
** Garbage Collector
** See Copyright Notice in lua.h
*/

#ifndef lgc_h
#define lgc_h


#include "lobject.h"


#define luaC_checkGC(L) { lua_assert(!(L->ci->state & CI_CALLING)); \
	if (G(L)->nblocks >= G(L)->GCthreshold) luaC_collectgarbage(L); }


void luaC_separateudata (lua_State *L);
void luaC_callGCTM (lua_State *L);
void luaC_sweep (lua_State *L, int all);
void luaC_collectgarbage (lua_State *L);
void luaC_link (lua_State *L, GCObject *o, lu_byte tt);


#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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