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A .NET State Machine Toolkit - Part III

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26 Oct 2006CPOL11 min read 225.5K   1.2K   135  
Using code generation with the .NET state machine toolkit.
/*
 * Created by: Leslie Sanford
 * 
 * Contact: jabberdabber@hotmail.com
 * 
 * Last modified: 10/07/2005
 */

using System;
using System.ComponentModel;
using System.Xml.Serialization;

namespace StateMachineToolkit
{
	/// <summary>
	/// Represents a row of data describing a state transition in a 
	/// TransitionRowCollection.
	/// </summary>
	public sealed class TransitionRow : IEditableObject
	{
        #region TransitionRow Members

        #region Structs

        // Represents the transition's properties.
        private struct TransitionProperties
        {
            public string eventName;
            public string guard;
            public string action;
            public string target;
        }

        #endregion

        #region Fields

        // The transition's current property values.
        private TransitionProperties trans;

        // The transition's previous property values.
        private TransitionProperties backupTrans;

        // Indicates whether or not the TransitionRow is being edited.
        private bool isEditing = false;

        // Indicates whether or not the TransitionRow is new.
        private bool isNew = true;

        #endregion

        #region Events

        /// <summary>
        /// Raised when an edit has been cancelled.
        /// </summary>
        internal event EventHandler EditCancelled;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the TransitionRow class.
        /// </summary>
		public TransitionRow()
		{
		}

        #endregion

        #region Methods

        // Raises the EditCancelled event.
        private void OnEditCancelled()
        {
            EventHandler handler = EditCancelled;

            if(handler != null)
            {
                handler(this, EventArgs.Empty);
            }
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets the event that triggered the transition.
        /// </summary>
        [XmlAttribute("event")]
        public string Event
        {
            get
            {
                return trans.eventName;
            }
            set
            {
                trans.eventName = value;
            }
        }

        /// <summary>
        /// Gets the guard that is evaluated to determine whether or not the 
        /// transition will fire.
        /// </summary>
        [XmlAttribute("guard")]
        public string Guard
        {
            get
            {
                return trans.guard;
            }
            set
            {
                trans.guard = value;
            }
        }

        /// <summary>
        /// Gets the action that will be performed if the transition fires.
        /// </summary>
        [XmlAttribute("action")]
        public string Action
        {
            get
            {
                return trans.action;
            }
            set
            {
                trans.action = value;
            }
        }

        /// <summary>
        /// Gets the target state of the transition.
        /// </summary>
        [XmlAttribute("target")]
        public string Target
        {
            get
            {
                return trans.target;
            }
            set
            {
                trans.target = value;
            }
        }

        #endregion

        #endregion

        #region IEditableObject Members

        /// <summary>
        /// Begins an edit on a TransitionRow.
        /// </summary>
        public void BeginEdit()
        {
            if(!isEditing)
            {
                backupTrans = trans;
                isEditing = true;
            }
        }

        /// <summary>
        /// Discards changes since the last BeginEdit call.
        /// </summary>
        public void CancelEdit()
        {
            if(isEditing)
            {
                trans = backupTrans;
                isEditing = false;

                if(isNew)
                {
                    OnEditCancelled();
                }
            }
        }        

        /// <summary>
        /// Pushes changes since the last BeginEdit or IBindingList.AddNew call 
        /// into the underlying StateRow.
        /// </summary>
        public void EndEdit()
        {
            if(isEditing)
            {
                backupTrans = new TransitionProperties();
                isEditing = false;
                isNew = false;
            }            
        }        

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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