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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 533.1K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
/*----------------------------------------------------------------------------*/
/*            CNGFaderWnd implementation                                        */
/*----------------------------------------------------------------------------*/
//
//	File:			FaderWnd.cpp
//	Author:		Phil J. Pearson
//	Created:	20 June 2000  14:26
//	Last Mod: 23 June 2000  19:06
//
/*----------------------------------------------------------------------------
/*
/* Copyright (C) 2000 by Real World Software
/* All Rights Reserved.
/*
/*----------------------------------------------------------------------------*/

///////////////////////////////////////////////////////////////////////////////
//
// An MFC class to fade out any window, requiring only one extra line of
// code, typically:
//	new CNGFaderWnd(this);
//
// It uses the UpdateLayeredWindow function, not available on Win9x or NT.
// It uses GetProcAddress instead of implicitly linking to the function so
// that code using this class will load and run on any Win32 platform. If
// the necessary function is not available then the fade will simply not
// happen.
// It works by making an exact copy of the source window and fading the copy
// so it is usual to hide or destroy the source window immediately after
// creating an instance of this class. For example,
//	new CNGFaderWnd(this);
//	ShowWindow(SW_HIDE);
// or
//	new CNGFaderWnd(this);
//	DestroyWindow();
// or
//	new CNGFaderWnd(this);
//	EndDialog(nResult);
// Note that it's essential to construct the CNGFaderWnd FIRST.
//
// CNGFaderWnd must ALWAYS be contructed on the heap (with new CNGFaderWnd...).
// It is NEVER necessary to call the destructor (delete ...) since CNGFaderWnd
// takes care of deleting itself (tidies up and closes the door behind itself).
//
///////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "NGFaderWnd.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// how much we decrease the alpha each time
#define ALPHA_STEP 5

/////////////////////////////////////////////////////////////////////////////
// CNGFaderWnd

CNGFaderWnd::CNGFaderWnd(CWnd *pWndToFade, UINT nFadeTime /*= 2000*/, BYTE byAlpha /*= 255*/)
	: m_pWndToFade(pWndToFade)
	{
	ASSERT(pWndToFade);
	ASSERT_VALID(pWndToFade);

	// Try to get the address of the UpdateLayeredWindow function. It may not be available.
  HMODULE hUser32 = GetModuleHandle(_T("USER32.DLL"));

	m_pUpdateLayeredWindow = (lpfnUpdateLayeredWindow)GetProcAddress(hUser32, "UpdateLayeredWindow");

	// If OS doesn't provide the function we can't fade, just commit suicide.
	if (NULL == m_pUpdateLayeredWindow)
		delete this;
	else
		{
		CRect		rc;
		CPoint	ptSrc(0, 0);
		SIZE		size;

		// Get the window rect of the source window.
		m_pWndToFade->GetWindowRect(rc);

		// Make a new window to match.
		//	WS_EX_LAYERED is necessary for UpdateLayeredWindow to be enabled.
		//	WS_EX_TRANSPARENT allows mouse clicks through to the window "underneath",
		//										(it's nothing to do with optical transparency).
		CreateEx(WS_EX_LAYERED|WS_EX_TRANSPARENT|WS_EX_TOPMOST|WS_EX_TOOLWINDOW, 
							"STATIC", "", WS_POPUP|WS_VISIBLE, rc, AfxGetMainWnd(), 0);

		// UpdateLayeredWindow needs the size and origin of the source window.
		size.cx = rc.Width();
		size.cy = rc.Height();
		ptSrc = rc.TopLeft();
  
		// Set up the BLENDFUNCTION struct used by UpdateLayeredWindow
		m_Blend.BlendOp = AC_SRC_OVER;					// the only BlendOp defined in Windows 2000
		m_Blend.BlendFlags = 0;									// nothing else is special ...
		m_Blend.AlphaFormat = 0;								// ...
		m_Blend.SourceConstantAlpha = byAlpha;	// the initial alpha value

		// Display the new static window with the exact content and position of the source window.
		// When we return the caller can hide or destroy the source window and nothing will
		// appear to change. Subsequently (in OnTimer) we will reduce the alpha value to fade away
		// this copy window.
		m_pUpdateLayeredWindow(GetSafeHwnd(), NULL, NULL, &size, ::GetDC(m_pWndToFade->GetSafeHwnd()),
														&ptSrc, 0, &m_Blend, ULW_ALPHA);

		// Calculate the timer interval required to complete the fade in the specified time.
		UINT	nElapse = nFadeTime / (byAlpha / ALPHA_STEP);
		SetTimer(1, nElapse, NULL);
		}
	}


CNGFaderWnd::~CNGFaderWnd()
	{
	}


BEGIN_MESSAGE_MAP(CNGFaderWnd, CWnd)
	//{{AFX_MSG_MAP(CNGFaderWnd)
	ON_WM_TIMER()
	ON_WM_SETFOCUS()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// CNGFaderWnd message handlers


void CNGFaderWnd::OnTimer(UINT nIDEvent) 
	{
	if (m_Blend.SourceConstantAlpha >= ALPHA_STEP)
		{
		// Reduce the alpha value (towards transparency) and update the window.
		m_Blend.SourceConstantAlpha -= ALPHA_STEP;
		m_pUpdateLayeredWindow(GetSafeHwnd(), NULL, NULL, NULL, NULL, NULL, NULL, &m_Blend, ULW_ALPHA);
		}
	else
		{
		// Reached minimum alpha. Kill the timer and destroy our window.
		// PostNcDestroy will delete this CNGFaderWnd instance.
		KillTimer(nIDEvent);
		DestroyWindow();
		}
	}


void CNGFaderWnd::OnSetFocus(CWnd* pOldWnd) 
	{
	// When we get the input focus pass it back to the previous holder, if any.
	if (pOldWnd)
		pOldWnd->SetFocus();
	}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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