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#ifndef _RESMANAGER_H_INCLUDED_
#define _RESMANAGER_H_INCLUDED_
#include "GLCallBatcher.h"
class FontAtlas;
class FTBitmapFont;
class ResManager
{
public:
ResManager();
~ResManager();
const string& GetDirResources() const
{
return m_dirResources;
}
int GetScreenHeight() const
{
return m_screenHeight;
}
int GetScreenWidth() const
{
return m_screenWidth;
}
bool IsInitalised() const
{
return m_initialised;
}
void Init(const string& dirResources, const string& dirUser,
int width, int height);
void Release();
GLCallBatcher& GetBatcher()
{
return m_batcher;
}
const string& GetDirUser() const
{
return m_dirUser;
}
FTBitmapFont* GetFTFont(int index);
FontAtlas* GetFontAtlas() const
{
return m_pFontAtlas;
}
private:
int m_screenWidth;
int m_screenHeight;
string m_dirResources;
bool m_initialised;
GLCallBatcher m_batcher;
string m_dirUser;
FontAtlas* m_pFontAtlas;
};
extern ResManager g_resManager;
#endif // _RESMANAGER_H_INCLUDED_
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After working in the software industry for many years, I've started my own
games company that specialises in strategy games for mobile platforms.