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OpenGL Win32 AppWizard

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19 May 20033 min read 489.5K   22.7K   115  
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
#if !defined(AFX_CHOOSER_H__9415FB33_666B_11D5_AA62_0002E3044019__INCLUDED_)
#define AFX_CHOOSER_H__9415FB33_666B_11D5_AA62_0002E3044019__INCLUDED_

// chooser.h : declaration of the CDialogChooser class
//             This class keeps track of what dialogs to pop up when.

#define LAST_DLG 1

class CDialogChooser
{
public:
	CDialogChooser();
	~CDialogChooser();

	// All calls by mfcapwz.dll to COGLWizAppWiz::Next
	//  & COGLWizAppWiz::Back are delegated to these member
	//  functions, which keep track of what dialog is up
	//  now, and what to pop up next.
	CAppWizStepDlg* Next(CAppWizStepDlg* pDlg);
	CAppWizStepDlg* Back(CAppWizStepDlg* pDlg);

protected:
	// Current step's index into the internal array m_pDlgs
	int m_nCurrDlg;

	// Internal array of pointers to the steps
	CAppWizStepDlg* m_pDlgs[LAST_DLG + 1];
};


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHOOSER_H__9415FB33_666B_11D5_AA62_0002E3044019__INCLUDED_)

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