<?xml version="1.0"?>
<doc>
<assembly>
<name>P_0_0_0.U_0</name>
</assembly>
<members>
<member name="T:Proshot.UtilityLib.ServiceController">
<summary>
ServiceController Component
</summary>
</member>
<member name="F:Proshot.UtilityLib.ServiceController.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ServiceController.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.ServiceController.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ServiceController.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.PictureBox">
<summary>
PictureBox Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.PictureBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.PictureBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.PictureBox.#ctor">
<summary>
PictureBox
</summary>
</member>
<member name="T:Proshot.UtilityLib.Label">
<summary>
Label Control.
</summary>
</member>
<member name="F:Proshot.UtilityLib.Label.penColor">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Label.#ctor">
<summary>
Active TextBox Class
</summary>
</member>
<member name="M:Proshot.UtilityLib.Label.OnMouseEnter(System.EventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.Label.OnMouseLeave(System.EventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.Label.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Label.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:Proshot.UtilityLib.Label.BorderColor">
<summary>
Specifies the color of hover border
</summary>
</member>
<member name="P:Proshot.UtilityLib.Label.BorderWidth">
<summary>
Specifies the width of hover border
</summary>
</member>
<member name="P:Proshot.UtilityLib.Label.ShowBorder">
<summary>
Specifies that the border must be shown on MouseHover or not.
</summary>
</member>
<member name="T:Proshot.UtilityLib.HelpProvider">
<summary>
HelpProvider Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.HelpProvider.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.HelpProvider.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.HelpProvider.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.HelpProvider.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.DirectorySearcher">
<summary>
DirectorySearcher Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.DirectorySearcher.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.DirectorySearcher.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DirectorySearcher.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.DirectorySearcher.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.ResourceManager.LoadMethod">
<summary>
Specifies the method that you want to load the resource container assembly by it.
</summary>
</member>
<member name="F:Proshot.ResourceManager.LoadMethod.FromCallingCode">
<summary>
Gets the assembly that contains the method that called the currently executing code.The parent assebmly in other word.
</summary>
</member>
<member name="F:Proshot.ResourceManager.LoadMethod.FromCurrentCode">
<summary>
Gets the assembly that contains the code that is currently executing.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ContextMenuStrip">
<summary>
ContextMenu Control.
</summary>
</member>
<member name="F:Proshot.UtilityLib.ContextMenuStrip.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ContextMenuStrip.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ContextMenuStrip.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ContextMenuStrip.#ctor">
<summary>
ContextMenu
</summary>
</member>
<member name="T:Proshot.UtilityLib.BackgroundWorker">
<summary>
Background Worker Class
</summary>
</member>
<member name="F:Proshot.UtilityLib.BackgroundWorker.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.BackgroundWorker.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.BackgroundWorker.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.BackgroundWorker.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.StatusStrip">
<summary>
StatusStrip Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.StatusStrip.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.StatusStrip.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.StatusStrip.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.StatusStrip.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.MenuStrip">
<summary>
MenuStrip Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.MenuStrip.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.MenuStrip.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MenuStrip.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.MenuStrip.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ListBox">
<summary>
ListBox Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ListBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ListBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ListBox.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.ListBox.#ctor">
<summary>
ListBox
</summary>
</member>
<member name="P:Proshot.UtilityLib.ListBox.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.FontComboBox">
<summary>
Font ComboBox Control.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ComboBox">
<summary>
ComboBox Control.
</summary>
</member>
<member name="F:Proshot.UtilityLib.ComboBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ComboBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ComboBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ComboBox.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.ComboBox.#ctor">
<summary>
ComboBox Control
</summary>
</member>
<member name="P:Proshot.UtilityLib.ComboBox.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="M:Proshot.UtilityLib.FontComboBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.FontComboBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.FontComboBox.#ctor">
<summary>
Font ComboBox Constructor
</summary>
</member>
<member name="M:Proshot.UtilityLib.FontComboBox.OnMeasureItem(System.Windows.Forms.MeasureItemEventArgs)">
<summary>
OnMeasureItem
</summary>
<param name="e">MeasureItemEventArgs</param>
</member>
<member name="M:Proshot.UtilityLib.FontComboBox.OnDrawItem(System.Windows.Forms.DrawItemEventArgs)">
<summary>
OnDrawItem
</summary>
<param name="e">DrawItemEventArgs</param>
</member>
<member name="M:Proshot.UtilityLib.FontComboBox.OnDropDown(System.EventArgs)">
<summary>
OnDropDown
</summary>
<param name="e">System.EventArgs</param>
</member>
<member name="P:Proshot.UtilityLib.FontComboBox.SampleString">
<summary>
The sample string that will show
</summary>
</member>
<member name="P:Proshot.UtilityLib.FontComboBox.ShowSampleString">
<summary>
Specifies the combo must show the sample string or not
</summary>
</member>
<member name="P:Proshot.UtilityLib.FontComboBox.SelectedFont">
<summary>
Selected font.The default size of font is 12.This is not accessible at design time
</summary>
</member>
<member name="P:Proshot.UtilityLib.FontComboBox.SelectedFontName">
<summary>
The name of selected font.This is not accessible at design time
</summary>
</member>
<member name="T:Proshot.UtilityLib.DomainUpDown">
<summary>
DomainUpDown Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DomainUpDown.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DomainUpDown.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DomainUpDown.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.DomainUpDown.#ctor">
<summary>
DomainUpDown
</summary>
</member>
<member name="P:Proshot.UtilityLib.DomainUpDown.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.CheckedListBox">
<summary>
CheckedListBox Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CheckedListBox.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.CheckedListBox.#ctor">
<summary>
CheckedListBox Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.CheckedListBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CheckedListBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CheckedListBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CheckedListBox.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.VScrollBar">
<summary>
Vertical ScrollBar
</summary>
</member>
<member name="M:Proshot.UtilityLib.VScrollBar.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.VScrollBar.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.VScrollBar.#ctor">
<summary>
Vertical ScrollBar
</summary>
</member>
<member name="T:Proshot.UtilityLib.TabControl">
<summary>
TabControl.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TabControl.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TabControl.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TabControl.#ctor">
<summary>
TabControl
</summary>
</member>
<member name="T:Proshot.UtilityLib.LinkLabel">
<summary>
LinkLabel Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.LinkLabel.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.LinkLabel.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.LinkLabel.#ctor">
<summary>
LinkLabel
</summary>
</member>
<member name="T:Proshot.UtilityLib.FileSystemWatcher">
<summary>
FileSystemWatcher Component
</summary>
</member>
<member name="F:Proshot.UtilityLib.FileSystemWatcher.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.FileSystemWatcher.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.FileSystemWatcher.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.FileSystemWatcher.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.CommonDialogs.PopupSkins">
<summary>
Specifies the default predefined template for popup window.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.MSNSkin">
<summary>
MSN messenger like popup.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.SmileySkin">
<summary>
A skin with a yellow smiley at top of it.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.ManSkin">
<summary>
A skin with a cartoon man.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.InfoSkin">
<summary>
Info popup dialog.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.AlertSkin">
<summary>
Alert popup dialog.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.TimerSkin">
<summary>
Timer popup dialog.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.MouseSkin">
<summary>
Mouse skin.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupSkins.SmallInfoSkin">
<summary>
Small info popup.
</summary>
</member>
<member name="T:Proshot.UtilityLib.CommonDialogs.PopupStatus">
<summary>
List of the different popup animation status.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupStatus.Hidden">
<summary>
When the popup window is hidden.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupStatus.Appearing">
<summary>
When the popup window is appearing.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupStatus.Visible">
<summary>
When the popup window is appeared.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.PopupStatus.Disappearing">
<summary>
When the popup window is desappearing.
</summary>
</member>
<member name="T:Proshot.UtilityLib.CommonDialogs.FormIcons">
<summary>
Form Icons
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.FormIcons.Question">
<summary>
Question Icon
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.FormIcons.Error">
<summary>
Error Icon
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.FormIcons.Info">
<summary>
Information Icon
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.FormIcons.Stop">
<summary>
Stop Icon
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.FormIcons.Alert">
<summary>
Alert Icon
</summary>
</member>
<member name="T:Proshot.UtilityLib.Timer">
<summary>
Timer Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Timer.#ctor">
<summary>
Timer
</summary>
</member>
<member name="M:Proshot.UtilityLib.Timer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Timer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.MonthCalendar">
<summary>
MonthCalendar Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MonthCalendar.#ctor">
<summary>
MonthCalendar
</summary>
</member>
<member name="M:Proshot.UtilityLib.MonthCalendar.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MonthCalendar.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.MainMenu">
<summary>
MainMenu Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MainMenu.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MainMenu.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MainMenu.#ctor">
<summary>
MainMenu
</summary>
</member>
<member name="T:Proshot.UtilityLib.DataGrid">
<summary>
DataGrid Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DataGrid.#ctor">
<summary>
DataGrid
</summary>
</member>
<member name="F:Proshot.UtilityLib.DataGrid.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DataGrid.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DataGrid.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.Properties.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:Proshot.UtilityLib.Properties.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:Proshot.UtilityLib.Properties.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="T:Proshot.UtilityLib.Form">
<summary>
Right-To-Left Form.
</summary>
</member>
<member name="F:Proshot.UtilityLib.Form.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Form.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.Form.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Form.#ctor">
<summary>
Creates an instance of Right-To-Left Form.
</summary>
</member>
<member name="T:Proshot.UtilityLib.BindingNavigator">
<summary>
BindingNavigator Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.BindingNavigator.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.BindingNavigator.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.BindingNavigator.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.BindingNavigator.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.TableLayoutPanel">
<summary>
TableLayoutPanel Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.TableLayoutPanel.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TableLayoutPanel.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.TableLayoutPanel.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TableLayoutPanel.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.CommonDialogs.frmAlert">
<summary>
Summary description for frmAlert.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.frmAlert.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmAlert.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmAlert.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmAlert.ProcessDialogKey(System.Windows.Forms.Keys)">
<summary>
Process Key Stroks
</summary>
<param name="keyData">Data about pressed key</param>
<returns>Boolean value</returns>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmAlert.#ctor(System.String)">
<summary>
Alert Form
</summary>
<param name="message">Message to show in dialog</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmAlert.#ctor(System.String,System.String)">
<summary>
Alert Form
</summary>
<param name="message">Message to show in dialog</param>
<param name="caption">Caption of alert form</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmAlert.#ctor(System.String,System.String,Proshot.UtilityLib.CommonDialogs.FormIcons)">
<summary>
Alert Form
</summary>
<param name="message">Message to show in dialog</param>
<param name="caption">Caption of alert form</param>
<param name="icon">Icon to show in alert form</param>
</member>
<member name="T:Proshot.UtilityLib.Button">
<summary>
Button Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.Button.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Button.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Button.#ctor">
<summary>
Button Control
</summary>
</member>
<member name="T:Proshot.UtilityLib.TreeView">
<summary>
TreeView Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.TreeView.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.TreeView.#ctor">
<summary>
TreeView
</summary>
</member>
<member name="M:Proshot.UtilityLib.TreeView.GetHierachicalIndex(System.Windows.Forms.TreeNode)">
<summary>
Returns the hierachical indices string of node.For Example : 0.1.2.1
</summary>
<param name="node">The TreeNode you want to get its hierachical path</param>
<returns>The Hierachical path</returns>
</member>
<member name="M:Proshot.UtilityLib.TreeView.CreateNodeFromHierachicalIndex(System.String,System.String)">
<summary>
Create a new node and add it to the TreeView in location specified by first parameter of method.
</summary>
<param name="hierachicalIndex">The location of new node in tree.</param>
<param name="nodeText">The Text of new node to add.</param>
<returns>Newly added node</returns>
</member>
<member name="M:Proshot.UtilityLib.TreeView.CreateNodeFromHierachicalIndex(System.String,System.String,System.Object)">
<summary>
Create a new node and add it to the TreeView in location specified by first parameter of method.
</summary>
<param name="hierachicalIndex">The location of new node in tree.</param>
<param name="nodeText">The Text of new node to add.</param>
<param name="nodeTag">The Tag of new node to add.</param>
/// <returns>Newly added node</returns>
</member>
<member name="M:Proshot.UtilityLib.TreeView.GetNodeFromHierachicalIndex(System.String)">
<summary>
Gets the TreeNode object with specified hierachical index.
</summary>
<param name="hierachicalIndex">The hierachical index of target node.</param>
<returns>Target TreeNode Object. </returns>
</member>
<member name="M:Proshot.UtilityLib.TreeView.SaveToFile(System.String)">
<summary>
Save all nodes of tree to a binary file.
</summary>
<param name="fileName">Target file name to save the TreeView.</param>
</member>
<member name="M:Proshot.UtilityLib.TreeView.LoadFromFile(System.String)">
<summary>
Load a Saved TreeView from file.
</summary>
<param name="fileName">Input file to load.This file must be created by SaveToFile method.</param>
</member>
<member name="M:Proshot.UtilityLib.TreeView.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TreeView.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:Proshot.UtilityLib.TreeView.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ToolBar">
<summary>
ToolBar Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolBar.#ctor">
<summary>
Toolbar
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolBar.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolBar.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:Proshot.UtilityLib.ToolBar.Mirrored">
<summary>
Change to the right-to-left visual layout.
</summary>
</member>
<member name="P:Proshot.UtilityLib.ToolBar.CreateParams">
<summary>
Gets the visual parameters of the control
</summary>
</member>
<member name="T:Proshot.UtilityLib.Splitter">
<summary>
Splitter Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Splitter.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Splitter.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Splitter.#ctor">
<summary>
Splitter
</summary>
</member>
<member name="T:Proshot.UtilityLib.SerialPort">
<summary>
SerialPort Controler
</summary>
</member>
<member name="F:Proshot.UtilityLib.SerialPort.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.SerialPort.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.SerialPort.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.SerialPort.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.RichTextBox">
<summary>
RichTextBox Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.RichTextBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.RichTextBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.RichTextBox.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.RichTextBox.#ctor">
<summary>
RichTextBox
</summary>
</member>
<member name="P:Proshot.UtilityLib.RichTextBox.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.PropertyGrid">
<summary>
PropertyGrid Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.PropertyGrid.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.PropertyGrid.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.PropertyGrid.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.PropertyGrid.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.DateTimePicker">
<summary>
DateTimePicker Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DateTimePicker.#ctor">
<summary>
DateTimePicker
</summary>
</member>
<member name="M:Proshot.UtilityLib.DateTimePicker.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DateTimePicker.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.CheckBox">
<summary>
CheckBox Control.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CheckBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CheckBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CheckBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CheckBox.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.CheckBox.#ctor">
<summary>
CheckBox Control
</summary>
</member>
<member name="P:Proshot.UtilityLib.CheckBox.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.BindingSource">
<summary>
Binding Source
</summary>
</member>
<member name="M:Proshot.UtilityLib.BindingSource.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.BindingSource.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.BindingSource.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.BindingSource.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.TextBox">
<summary>
TextBox Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TextBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TextBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TextBox.#ctor">
<summary>
Masked Textbox control
</summary>
</member>
<member name="M:Proshot.UtilityLib.TextBox.WndProc(System.Windows.Forms.Message@)">
<summary>
</summary>
<param name="m"></param>
</member>
<member name="M:Proshot.UtilityLib.TextBox.OnMouseEnter(System.EventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.TextBox.OnMouseLeave(System.EventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.TextBox.OnEnter(System.EventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.TextBox.OnLeave(System.EventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.TextBox.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.TextBox.OnKeyPress(System.Windows.Forms.KeyPressEventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="M:Proshot.UtilityLib.TextBox.OnValidating(System.ComponentModel.CancelEventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="P:Proshot.UtilityLib.TextBox.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.ShowBorder">
<summary>
Specifies that the border must be shown on MouseHover or not.
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.AllowEnterKey">
<summary>
Specifies the control must accept the Enter key or not
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.SelectOnFocus">
<summary>
Specifies that the Text of control must be select when it is focused
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.BorderColor">
<summary>
Specifies the color of hover border
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.BorderWidth">
<summary>
Specifies the width of hover border
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.ReadOnly">
<summary>
Specifies that the TextBox must be ReadOnly or not
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.CurrentMask">
<summary>
Current Mask Of Control
</summary>
</member>
<member name="P:Proshot.UtilityLib.TextBox.FloatValue">
<summary>
If you set the value of CurrentMask to 'FloatMask' you can get or set this value
</summary>
</member>
<member name="T:Proshot.UtilityLib.MaskType">
<summary>
Mask Type of TextBox
</summary>
</member>
<member name="F:Proshot.UtilityLib.MaskType.FloatMask">
<summary>
Floating Pint Number
</summary>
</member>
<member name="F:Proshot.UtilityLib.MaskType.IntegerMask">
<summary>
Integer Number
</summary>
</member>
<member name="F:Proshot.UtilityLib.MaskType.IdentityCode">
<summary>
Identity Code.Digits,'-' and '_' are allowed
</summary>
</member>
<member name="F:Proshot.UtilityLib.MaskType.None">
<summary>
All characters are allowed.This is a normal TextBox
</summary>
</member>
<member name="T:Proshot.UtilityLib.StatusBar">
<summary>
StatusBar.
</summary>
</member>
<member name="M:Proshot.UtilityLib.StatusBar.#ctor">
<summary>
StatusBar
</summary>
</member>
<member name="M:Proshot.UtilityLib.StatusBar.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.StatusBar.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:Proshot.UtilityLib.StatusBar.Mirrored">
<summary>
Change to the right-to-left visual layout.
</summary>
</member>
<member name="P:Proshot.UtilityLib.StatusBar.CreateParams">
<summary>
Gets the visual parameters of the control
</summary>
</member>
<member name="T:Proshot.UtilityLib.Panel">
<summary>
Panel Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Panel.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Panel.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Panel.#ctor">
<summary>
Panel
</summary>
</member>
<member name="T:Proshot.UtilityLib.NumericUpDown">
<summary>
NumericUpDown Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.NumericUpDown.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.NumericUpDown.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.NumericUpDown.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.NumericUpDown.#ctor">
<summary>
NumericUpDown
</summary>
</member>
<member name="P:Proshot.UtilityLib.NumericUpDown.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ListView">
<summary>
ListView Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ListView.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ListView.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ListView.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.ListView.#ctor">
<summary>
ListView
</summary>
</member>
<member name="P:Proshot.UtilityLib.ListView.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.DataGridView">
<summary>
DataGridView Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.DataGridView.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DataGridView.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.DataGridView.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DataGridView.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.WebBrowser">
<summary>
WebBrowser Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.WebBrowser.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.WebBrowser.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.WebBrowser.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.WebBrowser.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.TrackBar">
<summary>
TrackBar Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TrackBar.#ctor">
<summary>
TrackBar
</summary>
</member>
<member name="M:Proshot.UtilityLib.TrackBar.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.TrackBar.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.PrintDocument">
<summary>
PrintDocument.
</summary>
</member>
<member name="M:Proshot.UtilityLib.PrintDocument.#ctor">
<summary>
Print Document
</summary>
</member>
<member name="M:Proshot.UtilityLib.PrintDocument.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.PrintDocument.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ErrorProvider">
<summary>
ErrorProvider Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.ErrorProvider.#ctor">
<summary>
ErrorProvider
</summary>
</member>
<member name="M:Proshot.UtilityLib.ErrorProvider.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ErrorProvider.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.HScrollBar">
<summary>
Horizontal ScrollBar Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.HScrollBar.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.HScrollBar.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.HScrollBar.#ctor">
<summary>
Horizontal ScrollBar
</summary>
</member>
<member name="T:Proshot.UtilityLib.FlowLayoutPanel">
<summary>
FlowLayoutPanel Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.FlowLayoutPanel.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.FlowLayoutPanel.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.FlowLayoutPanel.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.FlowLayoutPanel.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.DurationPicker">
<summary>
Duration Picker Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DurationPicker.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DurationPicker.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DurationPicker.#ctor">
<summary>
Duration Picker
</summary>
</member>
<member name="M:Proshot.UtilityLib.DurationPicker.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Keyboard Command Processor
</summary>
<param name="msg">Message</param>
<param name="keyData">KeyData</param>
<returns>Boolean value</returns>
</member>
<member name="M:Proshot.UtilityLib.DurationPicker.OnDurationValueChanged(System.ComponentModel.PropertyChangedEventArgs)">
<summary>
</summary>
<param name="e"></param>
</member>
<member name="E:Proshot.UtilityLib.DurationPicker.DurationValueChanged">
<summary>
Event
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.MaxLenghtOfDay">
<summary>
Specifies maximum length of day filed
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.MaxLenghtOfMonth">
<summary>
Specifies maximum length month day filed
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.MaxLenghtOfYear">
<summary>
Specifies maximum length of year filed
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.ReadOnly">
<summary>
Specifies that the control must be readonly or not
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.Day">
<summary>
Gets or sets the day part of duration
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.Month">
<summary>
Gets or sets the month part of duration
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.Year">
<summary>
Gets or sets the year part of duration
</summary>
</member>
<member name="P:Proshot.UtilityLib.DurationPicker.CurrentDuration">
<summary>
Gets or Sets the current duration of control.The format of this string is Day|Month|Year
</summary>
</member>
<member name="T:Proshot.ResourceManager.Resourcer">
<summary>
Manage embedded resources in dll or executable files
</summary>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.#ctor(System.String)">
<summary>
Creates a recource manager to manage embedded resources in dll or executable files.
</summary>
<param name="containerFile">Executable or Dll file name</param>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.#ctor(Proshot.ResourceManager.LoadMethod)">
<summary>
Creates a recource manager to manage embedded resources of an assembly.
</summary>
<param name="loadMethod">Specifies the method that you want to load the resource container assembly by it.</param>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.#ctor(System.Type)">
<summary>
Gets the currently loaded assembly in which the specified class is defined.
</summary>
<param name="containedClass">A Type object representing a class in the assembly that will be returned.</param>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.LoadImage(System.String)">
<summary>
Load an embedded image file from dll or executable
</summary>
<param name="imageFileName">The name of image file that you want to load.Note that this name is CASE SENSITIVE</param>
<returns>Loaded image</returns>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.LoadIcon(System.String)">
<summary>
Loads an embedded icon file from a dll or executable.
</summary>
<param name="iconFileName">The name of icon file that you want to load.Note that this name is CASE SENSITIVE</param>
<returns>Loded icon</returns>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.LoadXML(System.String)">
<summary>
Loads an embedded xml file from a dll or executable.
</summary>
<param name="xmlFileName">The name of xml file that you want to load.Note that this name is CASE SENSITIVE</param>
<returns>Loded xml</returns>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.GetResourceStream(System.String)">
<summary>
Loads an embedded resource file from a dll or executable.You can use this method to extract any ambedded resource types.For example AVI or WAV files.
</summary>
<param name="resourceFileName">The name of resource file that you want to load.Note that this name is CASE SENSITIVE</param>
<returns>A stream contains loaded resource file</returns>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.ExtractAndSaveToFile(System.String)">
<summary>
Loads an embedded resource file from a dll or executable and save it to a seperate new file named with the resource file name.
</summary>
<param name="resourceFileName">The name of resource file that you want to load.Note that this name is CASE SENSITIVE</param>
</member>
<member name="M:Proshot.ResourceManager.Resourcer.ExtractAndSaveToFile(System.String,System.String)">
<summary>
Load an embedded resource file from dll or executable and save it to a seperate new file
</summary>
<param name="resourceFileName">The name of resource file that you want to load.Note that this name is CASE SENSITIVE</param>
<param name="destinationFileName">Output file name</param>
</member>
<member name="T:Proshot.UtilityLib.MaskedTextBox">
<summary>
MaskedTextBox Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.MaskedTextBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MaskedTextBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.MaskedTextBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.MaskedTextBox.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.GroupBox">
<summary>
GroupBox Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.GroupBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.GroupBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.GroupBox.#ctor">
<summary>
GroupBox
</summary>
</member>
<member name="T:Proshot.UtilityLib.DirectoryEntry">
<summary>
DirectoryEntry Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.DirectoryEntry.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DirectoryEntry.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.DirectoryEntry.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DirectoryEntry.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.CommonDialogs.frmPopup">
<summary>
frmPopup allows to display MSN style/Skinned instant messaging popups.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.#ctor(Proshot.UtilityLib.CommonDialogs.PopupSkins)">
<summary>
Creates an instance of popup window.You can specify a predesigned skin or pass your own bitmap to this instance.
</summary>
<param name="skin">The predesigned skin.</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.#ctor(System.Drawing.Image,System.Drawing.Color,System.Drawing.Image,System.Drawing.Color,System.Drawing.Point,System.Drawing.Rectangle,System.Drawing.Rectangle)">
<summary>
Creates an instance of popup window.You can specify a predesigned skin or pass your own bitmap to this instance.
</summary>
<param name="backgroundBitmap">Background bitmap.(Hint : Don't use anti alias for your backgrounds.Smooth the edges of the picture manually.)</param>
<param name="backgroundTransparency">The transparency color of the background image.</param>
<param name="closeButtonBitmap">A Tri-State close button control.</param>
<param name="closeButtonTransparency">The transparency color of the close button image.</param>
<param name="closeButtonLocation">The location of the close button on the dialog.</param>
<param name="titleRect">The rectangle that specifies the bounds of title string.</param>
<param name="contentRect">The rectangle that specifies the bounds of content string.</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.#ctor(System.String,System.Drawing.Color,System.Drawing.Image,System.Drawing.Color,System.Drawing.Point,System.Drawing.Rectangle,System.Drawing.Rectangle)">
<summary>
Creates an instance of popup window.You can specify a predesigned skin or pass your own bitmap to this instance.
</summary>
<param name="backgroundBitmap">Background bitmap.(Hint : Don't use anti alias for your backgrounds.Smooth the edges of the picture manually.)</param>
<param name="backgroundTransparency">The transparency color of the background image.</param>
<param name="closeButtonBitmap">A Tri-State close button control.</param>
<param name="closeButtonTransparency">The transparency color of the close button image.</param>
<param name="closeButtonLocation">The location of the close button on the dialog.</param>
<param name="titleRect">The rectangle that specifies the bounds of title string.</param>
<param name="contentRect">The rectangle that specifies the bounds of content string.</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.#ctor(System.Drawing.Image,System.Drawing.Color,System.String,System.Drawing.Color,System.Drawing.Point,System.Drawing.Rectangle,System.Drawing.Rectangle)">
<summary>
Creates an instance of popup window.You can specify a predesigned skin or pass your own bitmap to this instance.
</summary>
<param name="backgroundBitmap">Background bitmap.(Hint : Don't use anti alias for your backgrounds.Smooth the edges of the picture manually.)</param>
<param name="backgroundTransparency">The transparency color of the background image.</param>
<param name="closeButtonBitmap">A Tri-State close button control.</param>
<param name="closeButtonTransparency">The transparency color of the close button image.</param>
<param name="closeButtonLocation">The location of the close button on the dialog.</param>
<param name="titleRect">The rectangle that specifies the bounds of title string.</param>
<param name="contentRect">The rectangle that specifies the bounds of content string.</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.#ctor(System.String,System.Drawing.Color,System.String,System.Drawing.Color,System.Drawing.Point,System.Drawing.Rectangle,System.Drawing.Rectangle)">
<summary>
Creates an instance of popup window.You can specify a predesigned skin or pass your own bitmap to this instance.
</summary>
<param name="backgroundBitmap">Background bitmap.(Hint : Don't use anti alias for your backgrounds.Smooth the edges of the picture manually.)</param>
<param name="backgroundTransparency">The transparency color of the background image.</param>
<param name="closeButtonBitmap">A Tri-State close button control.</param>
<param name="closeButtonTransparency">The transparency color of the close button image.</param>
<param name="closeButtonLocation">The location of the close button on the dialog.</param>
<param name="titleRect">The rectangle that specifies the bounds of title string.</param>
<param name="contentRect">The rectangle that specifies the bounds of content string.</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.ShowPopup(System.String,System.String,System.Int32,System.Int32,System.Int32)">
<summary>
Displays the popup for a certain amount of time
</summary>
<param name="strTitle">The string which will be shown as the title of the popup</param>
<param name="strContent">The string which will be shown as the content of the popup</param>
<param name="nTimeToShow">Duration of the showing animation (in milliseconds)</param>
<param name="nTimeToStay">Duration of the visible state before collapsing (in milliseconds)</param>
<param name="nTimeToHide">Duration of the hiding animation (in milliseconds)</param>
<returns>Nothing</returns>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.Hide">
<summary>
Hides the popup
</summary>
<returns>Nothing</returns>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnTimer(System.Object,System.EventArgs)">
<summary>
</summary>
<param name="obj"></param>
<param name="ea"></param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnMouseEnter(System.EventArgs)">
<summary>
</summary>
<param name="ea"></param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnMouseLeave(System.EventArgs)">
<summary>
</summary>
<param name="ea"></param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
<summary>
</summary>
<param name="mea"></param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
<summary>
</summary>
<param name="mea"></param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
<summary>
</summary>
<param name="mea"></param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmPopup.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
<summary>
</summary>
<param name="pea"></param>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.PopupState">
<summary>
Gets the current TaskbarState (Hidden, showing, visible, hiding).
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.TitleText">
<summary>
Get/Set the popup Title Text.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.ContentText">
<summary>
Get/Set the popup Content Text.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.NormalTitleColor">
<summary>
Get/Set the Normal Title Color.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.HoverTitleColor">
<summary>
Get/Set the Hover Title Color.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.NormalContentColor">
<summary>
Get/Set the Normal Content Color.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.HoverContentColor">
<summary>
Get/Set the Hover Content Color.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.NormalTitleFont">
<summary>
Get/Set the Normal Title Font.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.HoverTitleFont">
<summary>
Get/Set the Hover Title Font.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.NormalContentFont">
<summary>
Get/Set the Normal Content Font.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.HoverContentFont">
<summary>
Get/Set the Hover Content Font.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.KeepVisibleOnMousOver">
<summary>
Get/Set the value that indicates if the popup should remain visible when the mouse pointer is over it.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.ReShowOnMouseOver">
<summary>
Get/Set the value that indicates if the popup should appear again when mouse moves over it while it's disAppearing.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.TitleRectangle">
<summary>
Get/Set the rectangle that the title must be drawn inside it.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.ContentRectangle">
<summary>
Get/Set the rectangle that the content must be drawn inside it.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.TitleClickable">
<summary>
Get/Set the value that specifies the title should be clickable or not.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.ContentClickable">
<summary>
Get/Set the value that specifies the content should be clickable or not.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.CloseClickable">
<summary>
Get/Set the value that specifies the close button should be clickable or not.
</summary>
</member>
<member name="P:Proshot.UtilityLib.CommonDialogs.frmPopup.EnableSelectionRectangle">
<summary>
Get/Set the value that specifies the rectangle must be drawn around the mouse hovered content.
</summary>
</member>
<member name="E:Proshot.UtilityLib.CommonDialogs.frmPopup.CloseClick">
<summary>
Occures when the close button clicked.
</summary>
</member>
<member name="E:Proshot.UtilityLib.CommonDialogs.frmPopup.TitleClick">
<summary>
Occures when the title string clicked.
</summary>
</member>
<member name="E:Proshot.UtilityLib.CommonDialogs.frmPopup.ContentClick">
<summary>
Occures when the content string clicked.
</summary>
</member>
<member name="T:Proshot.UtilityLib.ToolStrip">
<summary>
ToolStrip Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.ToolStrip.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolStrip.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.ToolStrip.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolStrip.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.CommonDialogs.frmQuestion">
<summary>
Summary description for frmQuestion.
</summary>
</member>
<member name="F:Proshot.UtilityLib.CommonDialogs.frmQuestion.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmQuestion.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmQuestion.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmQuestion.ProcessDialogKey(System.Windows.Forms.Keys)">
<summary>
Process Key Stroks
</summary>
<param name="keyData">Data about pressed key</param>
<returns>Boolean value</returns>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmQuestion.#ctor(System.String)">
<summary>
Question Form
</summary>
<param name="message">Message to show in dialog</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmQuestion.#ctor(System.String,System.String)">
<summary>
Question Form
</summary>
<param name="message">Message to show in dialog</param>
<param name="caption">Caption of question form</param>
</member>
<member name="M:Proshot.UtilityLib.CommonDialogs.frmQuestion.#ctor(System.String,System.String,Proshot.UtilityLib.CommonDialogs.FormIcons)">
<summary>
Question Form
</summary>
<param name="message">Message to show in dialog</param>
<param name="caption">Caption of alert form</param>
<param name="icon">Icon to show in question form</param>
</member>
<member name="T:Proshot.UtilityLib.ToolStripContainer">
<summary>
ToolStripContainer Control
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolStripContainer.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="F:Proshot.UtilityLib.ToolStripContainer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.ToolStripContainer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.ToolStripContainer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Proshot.UtilityLib.RadioButton">
<summary>
RadioButton Control.
</summary>
</member>
<member name="M:Proshot.UtilityLib.RadioButton.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
<summary>
Override method.
</summary>
<param name="msg"></param>
<param name="keyData"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.RadioButton.#ctor">
<summary>
RadioButton
</summary>
</member>
<member name="M:Proshot.UtilityLib.RadioButton.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:Proshot.UtilityLib.RadioButton.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:Proshot.UtilityLib.RadioButton.JumpToNextControlByEnter">
<summary>
[Gets/Sets] Specifies that the next control should be focused when Enter key pressed.
</summary>
</member>
<member name="T:Proshot.UtilityLib.EventLog">
<summary>
EventLog Control
</summary>
</member>
<member name="F:Proshot.UtilityLib.EventLog.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Proshot.UtilityLib.EventLog.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Proshot.UtilityLib.EventLog.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:Proshot.UtilityLib.EventLog.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="T:Proshot.UtilityLib.DateTimeUtils">
<summary>
This is an static class that contains some static methods to manipulating date and time.
</summary>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.GetDateParts(System.Int32)">
<summary>
Parses an integer date and returns its parts.
</summary>
<param name="date">The integer date.Ex : 13540212</param>
<returns>An integer that contains date parts.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.CompareDates(System.Int32,System.Int32)">
<summary>
Compares two dates and returns 0 if equal,1 if the firstDate is greater than second date and -1 otherwise.
</summary>
<param name="firstDate">The first date to compare.Ex : 13840113</param>
<param name="secondDate">The second date to compare.Ex : 13841210</param>
<returns>Returns 0 if equal,1 if the firstDate is greater than second date and -1 otherwise</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.CompareDates(System.String,System.String,System.Char)">
<summary>
Compares two dates and returns 0 if equal,1 if the firstDate is greater than second date and -1 otherwise.
</summary>
<param name="firstDate">The first date to compare.Ex : 1384/1/13</param>
<param name="secondDate">The second date to compare.Ex : 1384/12/10</param>
<param name="seperator">The seperator character of date strinng.For example '/'.</param>
<returns>Returns 0 if equal,1 if the firstDate is greater than second date and -1 otherwise</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.ConvertDateToInt(System.String,System.Char)">
<summary>
Converts a date to an integer.Pass the date string in the YYYY/M/D or YYYY/MM/DD or YYYY/M/DD or YYYY/MM/D format.This method will return -1 if the input string will have been in bad format.
</summary>
<param name="date">The date string.</param>
<param name="seperator">The seperator character of date strinng.For example '/'.</param>
<returns>Converted int value.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.ConvertIntToDate(System.Int32,System.Char)">
<summary>
Converts an integer to a date string.Pass the inpute integer in the YYYYMMDD format.This method will return "" if the inpute will have been in bad format.
</summary>
<param name="dateInteger"> The inpute integer in the YYYYMMDD format.</param>
<param name="seperator">The seperator character.</param>
<returns>The converted date string.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.GetTimeParts(System.Int32)">
<summary>
Parses an integer time and returns its parts.
</summary>
<param name="time">The integer time.Ex : 130122</param>
<returns>An integer that contains time parts.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.ConvertTimeToInt(System.String,System.Char)">
<summary>
Converts a time to an integer.Pass the time string in the HH:MM:SS [H(H)*:M(M)*:S(S)*] format.This method will return -1 if the input string will have been in bad format.
</summary>
<param name="time">The time string.</param>
<param name="seperator">The seperator character of time strinng.For example ':'.</param>
<returns>Converted int value.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.ConvertIntToTime(System.Int32,System.Char)">
<summary>
Converts an integer to a time string.Pass the inpute integer in the HHMMSS format.This method will return "" if the inpute will have been in bad format.
</summary>
<param name="timeInteger"> The inpute integer in the HHMMSS format.</param>
<param name="seperator">The seperator character.</param>
<returns>The converted time string.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.SubtractTimes(System.Int32,System.Int32)">
<summary>
Subtracts two times and returns a Duration type.
</summary>
<param name="firstTime">The first time to compare.Ex : 130212</param>
<param name="secondTime">The second time to compare.Ex : 102334</param>
<returns>The duration type that contains subtract information.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.SubtractTimes(System.String,System.String,System.Char)">
<summary>
Subtracts two times and returns a Duration type.
</summary>
<param name="firstTime">The first time to compare.Ex : 2:03:12</param>
<param name="secondTime">The second time to compare.Ex : 23:13:3</param>
<param name="seperator">The seperator character of time strinng.For example ':'.</param>
<returns>The duration type that contains subtract information.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.CompareTimes(System.Int32,System.Int32)">
<summary>
Compares two times and returns 0 if equal,1 if the firstTime is greater than second time and -1 otherwise.
</summary>
<param name="firstTime">The first time to compare.Ex : 122312</param>
<param name="secondTime">The second time to compare.Ex : 32114(= 03:21:14)</param>
<returns>Returns 0 if equal,1 if the firstTime is greater than second time and -1 otherwise.</returns>
</member>
<member name="M:Proshot.UtilityLib.DateTimeUtils.CompareTimes(System.String,System.String,System.Char)">
<summary>
Compares two times and returns 0 if equal,1 if the firstTime is greater than second time and -1 otherwise.
</summary>
<param name="firstTime">The first time to compare.Ex : 12:6:0</param>
<param name="secondTime">The second time to compare.Ex : 2:7:11</param>
<param name="seperator">The seperator character of time strinng.For example ':'.</param>
<returns>Returns 0 if equal,1 if the firstTime is greater than second time and -1 otherwise</returns>
</member>
<member name="T:Proshot.UtilityLib.Duration">
<summary>
The duration data type.
</summary>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_Addition(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded + operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_Subtraction(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded - operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_Equality(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded == operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_Inequality(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded != operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_GreaterThan(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded > operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_LessThan(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded <![CDATA[<]]> operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_LessThanOrEqual(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded <![CDATA[<=]]> operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.op_GreaterThanOrEqual(Proshot.UtilityLib.Duration,Proshot.UtilityLib.Duration)">
<summary>
Overloaded >= operator.
</summary>
<param name="rightSide"></param>
<param name="leftSide"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.ToString">
<summary>
Converts this object to string.
</summary>
<returns>string.</returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.Equals(System.Object)">
<summary>
</summary>
<param name="obj"></param>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.GetHashCode">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:Proshot.UtilityLib.Duration.Parse(System.String)">
<summary>
Converts an string in HH:MM:SS format to a duration object.
</summary>
<param name="durationString">An string in HH:MM:SS format.</param>
<returns>Duration object.</returns>
</member>
<member name="P:Proshot.UtilityLib.Duration.IntValue">
<summary>
Gets and Sets the integer value of this duration object.
</summary>
</member>
<member name="P:Proshot.UtilityLib.Duration.Hours">
<summary>
Hours.
</summary>
</member>
<member name="P:Proshot.UtilityLib.Duration.Minuts">
<summary>
Minutes.
</summary>
</member>
<member name="P:Proshot.UtilityLib.Duration.Seconds">
<summary>
Seconds.
</summary>
</member>
<member name="T:Proshot.LanguageManager.LanguageActions">
<summary>
This class contains some static methos to switch application language from Farsi to English and vice versa.
</summary>
</member>
<member name="M:Proshot.LanguageManager.LanguageActions.#ctor">
<summary>
This is a sealed class.There is no need to instantiate this class.All members are static.
</summary>
</member>
<member name="M:Proshot.LanguageManager.LanguageActions.ChangeLanguageToFarsi">
<summary>
change the system active language to Farsi
</summary>
<returns>Return false if the language is not installed on the system,otherwise return true</returns>
</member>
<member name="M:Proshot.LanguageManager.LanguageActions.ChangeLanguageToEnglish">
<summary>
Change the system active language to English
</summary>
<returns>Return false if the language is not installed on the system,otherwise return true</returns>
</member>
<member name="T:Proshot.UtilityLib.BorderStyle">
<summary>
BorderStyle
</summary>
</member>
<member name="F:Proshot.UtilityLib.BorderStyle.None">
<summary>
No Border
</summary>
</member>
<member name="F:Proshot.UtilityLib.BorderStyle.Single">
<summary>
Single Line Border
</summary>
</member>
<member name="F:Proshot.UtilityLib.BorderStyle.Raised3D">
<summary>
Raised 3D Border
</summary>
</member>
<member name="F:Proshot.UtilityLib.BorderStyle.Sunken3D">
<summary>
Sunken 3D Border
</summary>
</member>
<member name="F:Proshot.UtilityLib.BorderStyle.Shadow">
<summary>
Border with shadow
</summary>
</member>
<member name="T:Proshot.UtilityLib.Orientation">
<summary>
Orientation
</summary>
</member>
<member name="F:Proshot.UtilityLib.Orientation.Horizontal">
<summary>
Horizontal
</summary>
</member>
<member name="F:Proshot.UtilityLib.Orientation.Vertical">
<summary>
Vertical
</summary>
</member>
</members>
</doc>