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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#define _WIN32_WINNT 0x0501
// Change these values to use different versions
#define WINVER 0x0400
//#define _WIN32_WINNT 0x0400
#define _WIN32_IE 0x0400
#define _RICHEDIT_VER 0x0100
#ifndef IDC_HAND
#define IDC_HAND MAKEINTRESOURCE(32649)
#endif
#define _WTL_USE_CSTRING
#include <atlbase.h>
#include <atlapp.h>
extern CAppModule _Module;
#include <atlwin.h>
#include <atlframe.h>
#include <atlctrls.h>
#include <atldlgs.h>
#include <atlctrlw.h>
#include <gdiplus.h>
#include <vector>
#include <string>
#include <sstream>
#include <atlsplit.h>
#include <atlgdix.h> // Drawing off-screen allows us to use Gdiplus without flickering.
#include <atlctrlx.h>
#include <atlmisc.h>
#include <atltheme.h>
#include "wtldraw.h"
//#define _ATL_USE_DDX_FLOAT
//#include <atlddx.h>
#if defined _M_IX86
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_IA64
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_X64
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
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I'm a beginner programmer and I enjoy dabbling in various programs through the use of C++, where I've used the WTL library to create GUIs. I've also programmed with C++ compiled into FastCGI for WWW use.