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A WTL class for developping OpenGL programs using WTL

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1 Oct 20012 min read 103.6K   3.3K   32  
A class to develop OpenGL programs which can be easily plugged into your WTL programs
// aboutdlg.h : interface of the CAboutDlg class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_ABOUTDLG_H__4E1B959E_1B97_4006_97A6_BB4730B91840__INCLUDED_)
#define AFX_ABOUTDLG_H__4E1B959E_1B97_4006_97A6_BB4730B91840__INCLUDED_

class CAboutDlg : public CDialogImpl<CAboutDlg>
{
public:
	enum { IDD = IDD_ABOUTBOX };

	BEGIN_MSG_MAP(CAboutDlg)
		MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
		COMMAND_ID_HANDLER(IDOK, OnCloseCmd)
		COMMAND_ID_HANDLER(IDCANCEL, OnCloseCmd)
	END_MSG_MAP()

	LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
	{
		CenterWindow(GetParent());
		return TRUE;
	}

	LRESULT OnCloseCmd(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
	{
		EndDialog(wID);
		return 0;
	}
};

#endif // !defined(AFX_ABOUTDLG_H__4E1B959E_1B97_4006_97A6_BB4730B91840__INCLUDED_)

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