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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__970E5960_5209_4AE7_8DD2_ACD4C1165941__INCLUDED_)
#define AFX_STDAFX_H__970E5960_5209_4AE7_8DD2_ACD4C1165941__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0500
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlstr.h>
#include <ocidl.h> // Added by ClassView
#include <vector>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#include <ShlObj.h>
#endif // !defined(AFX_STDAFX_H__970E5960_5209_4AE7_8DD2_ACD4C1165941__INCLUDED)
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Developing windows applications for over 15 years now starting on Win 3.1 with Object Oriented Pascal, progressed to C++ and OWL, in 1996 switch to MFC and never looked back, now focusing on .NET/Mono.