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// SWFLIB TestProjectDlg.h : header file
//
//{{AFX_INCLUDES()
#include "shockwaveflash.h"
//}}AFX_INCLUDES
#if !defined(AFX_SWFLIBTESTPROJECTDLG_H__0E609BDD_FBC8_4832_A5E4_2FA40F806AEC__INCLUDED_)
#define AFX_SWFLIBTESTPROJECTDLG_H__0E609BDD_FBC8_4832_A5E4_2FA40F806AEC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CSWFLIBTestProjectDlg dialog
class CSWFLIBTestProjectDlg : public CDialog
{
// Construction
public:
void CreateSWFMovie_Animation();
void CreateSWFMovie_Bitmap();
void CreateSWFMovie_Morphing();
void CreateSWFMovie_Sprite();
void CreateSWFMovie_Action();
CSWFLIBTestProjectDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSWFLIBTestProjectDlg)
enum { IDD = IDD_SWFLIBTESTPROJECT_DIALOG };
CShockwaveFlash m_SFWPlayer;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSWFLIBTestProjectDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSWFLIBTestProjectDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonLoad();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SWFLIBTESTPROJECTDLG_H__0E609BDD_FBC8_4832_A5E4_2FA40F806AEC__INCLUDED_)
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He has a master degree in Computer Science at Faculty of Electronics in Nis (Serbia), and works as a C++/C# application developer for Windows platforms since 2001. He likes traveling, reading and meeting new people and cultures.