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2D Polygon Collision Detection

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20 Sep 2006MIT3 min read 454.4K   14.7K   156  
An article on polygon collision detection. Can be used to implement collision between sprites in a 2D game. The algorithm can also be extended to 3D.
namespace PolygonIntersection {
	partial class MainForm {
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing) {
			if (disposing && (components != null)) {
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Windows Form Designer generated code

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent() {
			this.SuspendLayout();
			// 
			// MainForm
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.ClientSize = new System.Drawing.Size(665, 549);
			this.Name = "MainForm";
			this.Text = "Collision Detection";
			this.ResumeLayout(false);

		}

		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer Pogopixels Ltd
United Kingdom United Kingdom
Pogopixels is a London based software company specialising in the development of widgets, Flash and internet-based software.

It delivers innovative software solutions to companies using the latest technologies including Adobe AIR, Yahoo Widgets, or Google Desktop.

Have a look at pogopixels.com for more information.

On my spare time, I work on the Appetizer open source project: http://app.etizer.org It's a portable dock for Windows.

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