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Articles / Artificial Intelligence

Nura Othello - A WTL Based Board Game

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4.40/5 (14 votes)
6 Feb 2007CPOL23 min read 79.4K   2.3K   29  
An example of using the WTL library in an artificial intelligence game.
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	ProjectType="Visual C++"
	Version="7.10"
	Name="OthelloCustomizer"
	ProjectGUID="{222052D1-6F63-4D2F-8C0A-2D52CFF11745}">
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			Name="Win32"/>
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			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			UseOfATL="1"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1"
			WholeProgramOptimization="TRUE">
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				Name="VCCLCompilerTool"
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				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
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				WarningLevel="4"
				DebugInformationFormat="4"/>
			<Tool
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				LinkIncremental="2"
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				TargetMachine="1"/>
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				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="FALSE"
				TargetEnvironment="1"
				GenerateStublessProxies="TRUE"
				TypeLibraryName="$(IntDir)/OthelloCustomizer.tlb"
				HeaderFileName="OthelloCustomizer.h"
				DLLDataFileName=""
				InterfaceIdentifierFileName="OthelloCustomizer_i.c"
				ProxyFileName="OthelloCustomizer_p.c"/>
			<Tool
				Name="VCPostBuildEventTool"/>
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				AdditionalIncludeDirectories="$(IntDir)"/>
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			<Tool
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			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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			OutputDirectory="Release"
			IntermediateDirectory="Release"
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			UseOfATL="1"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
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				DLLDataFileName=""
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				ProxyFileName="OthelloCustomizer_p.c"/>
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			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath=".\AboutDlg.cpp">
			</File>
			<File
				RelativePath=".\MainFrm.cpp">
			</File>
			<File
				RelativePath=".\OthelloCustomizer.cpp">
			</File>
			<File
				RelativePath=".\OthelloCustomizerView.cpp">
			</File>
			<File
				RelativePath=".\stdafx.cpp">
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			</File>
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		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath=".\AboutDlg.h">
			</File>
			<File
				RelativePath=".\MainFrm.h">
			</File>
			<File
				RelativePath=".\OthelloCustomizerView.h">
			</File>
			<File
				RelativePath=".\resource.h">
			</File>
			<File
				RelativePath=".\stdafx.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;manifest">
			<File
				RelativePath=".\res\OthelloCustomizer.exe.manifest">
			</File>
			<File
				RelativePath=".\res\OthelloCustomizer.ico">
			</File>
			<File
				RelativePath=".\OthelloCustomizer.rc">
			</File>
			<File
				RelativePath=".\res\toolbar.bmp">
			</File>
			<File
				RelativePath=".\res\Youngho.bmp">
			</File>
		</Filter>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="OthelloCustomizer.rc"/>
		<Global
			Name="WTLHELPER.Menu.IDR_MAINFRAME"
			Value="CMainFrame"/>
		<Global
			Name="WTLHELPER.Toolbar.IDR_MAINFRAME"
			Value="CMainFrame"/>
	</Globals>
</VisualStudioProject>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Korea (Republic of) Korea (Republic of)
I like programming.
I am teaching at AUCA (American University of Central Asia) now.

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