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// GLDouglasDoc.h : interface of the CGLDouglasDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLDOUGLASDOC_H__C4A73F41_2C97_483E_814E_8194271B9F46__INCLUDED_)
#define AFX_GLDOUGLASDOC_H__C4A73F41_2C97_483E_814E_8194271B9F46__INCLUDED_
#include "..\DOUGLAS\DPHullGL.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGLDouglasDoc : public CDocument
{
protected: // create from serialization only
CGLDouglasDoc();
DECLARE_DYNCREATE(CGLDouglasDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGLDouglasDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
CDPHullGL& GetHull();
double GetShrink() const { return m_dShrink;};
void SetShrink( double dShrink) { m_dShrink=__min(1, __max(0, dShrink)); };
void GetLimits(double pExt[4]);
void Animate();
void Draw(CWGL& wgl);
virtual ~CGLDouglasDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
long m_lCount;
CDPHullGL m_dp;
double m_dShrink;
//{{AFX_MSG(CGLDouglasDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GLDOUGLASDOC_H__C4A73F41_2C97_483E_814E_8194271B9F46__INCLUDED_)
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Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).