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Push Framework - A C++ toolkit for high performance server development

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23 May 2012Apache15 min read 263.1K   26.9K   316  
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
/********************************************************************
	File :			Server.cpp
	Creation date :	2010/6/27
		
	License :			Copyright 2010 Ahmed Charfeddine, http://www.pushframework.com

				   Licensed under the Apache License, Version 2.0 (the "License");
				   you may not use this file except in compliance with the License.
				   You may obtain a copy of the License at
				
					   http://www.apache.org/licenses/LICENSE-2.0
				
				   Unless required by applicable law or agreed to in writing, software
				   distributed under the License is distributed on an "AS IS" BASIS,
				   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
				   See the License for the specific language governing permissions and
				   limitations under the License.
	
	
*********************************************************************/
#include "StdAfx.h"
#include "..\include\Server.h"

#include "ServerImpl.h"
#include "..\include\Service.h"

#include "ChannelFactory.h"

namespace PushFramework{
	Server::Server(void)
	{
		pImpl = new ServerImpl(this);
	}

	Server::~Server(void)
	{
		delete pImpl;
	}

	void Server::setProtocol( Protocol* pProtocol )
	{
		pImpl->setProtocol(pProtocol);
	}

	void Server::setClientFactory( ClientFactory* pClientFactory )
	{
		pImpl->setClientFactory(pClientFactory);
	}


	void Server::enableRemoteMonitor( short sPort, const char* password )
	{
		pImpl->enableRemoteMonitor(sPort, password);
	}

	void Server::setWorkerCount( int workerCount )
	{
		pImpl->setWorkerCount(workerCount);
	}

	void Server::registerService( unsigned int serviceId, Service* pService, const char* serviceName )
	{
		pService->pServer = this;
		//
		pImpl->registerService(serviceId, pService, serviceName);
	}

	void Server::start(bool startInSeparateThread)
	{
		pImpl->start(startInSeparateThread);
	}

	void Server::stop()
	{
		pImpl->stop();
	}

	void Server::pause()
	{
		pImpl->pause();
	}

	void Server::resume()
	{
		pImpl->resume();
	}

	ClientFactory* Server::getClientFactory()
	{
		return pImpl->getClientFactory();
	}

	BroadcastManager* Server::getBroadcastManager()
	{
		return pImpl->getBroadcastManager();
	}

	void Server::enableProfiling( unsigned int samplingRate )
	{
		pImpl->enableProfiling(samplingRate);
	}

	void Server::disableProfiling()
	{
		pImpl->disableProfiling();
	}

	bool Server::handleMonitorRequest( const char* command, char* lpOut )
	{
		return false;
	}

	void Server::setServerInfos( const char* serverName )
	{
		pImpl->setServeInfos(serverName);
	}

	


	void Server::setLoginExpiryDuration( unsigned int uLoginExpireDuration )
	{
		pImpl->setLoginExpiryDuration(uLoginExpireDuration);

	}

	void Server::getVersion( Version& ver )
	{
		pImpl->getVersion(ver);
	}

	void* Server::workerThreadBegin()
	{
		return NULL;
	}

	void Server::workerThreadEnd( void* )
	{
		//
	}

	OutgoingPacket* Server::getTestPacket()
	{
		return NULL;
	}

	bool Server::createListener( int port, ListenerOptions* pOptions /*= NULL*/ )
	{
		return pImpl->createListener(port, pOptions);
	}

	void Server::setMaxConnections( int nMaxConnections )
	{
		pImpl->setMaxConnections(nMaxConnections);
	}

	void Server::addBlockedIPRange( const char* ipStart, const char* ipStop )
	{
		pImpl->getChannelFactory()->addIPRangeAccess(ipStart, ipStop, false);
	}

	void Server::addPermitIPRange( const char* ipStart, const char* ipStop )
	{
		pImpl->getChannelFactory()->addIPRangeAccess(ipStart, ipStop, true);
	}

	void Server::disposeOutgoingPacket( OutgoingPacket* pPacket )
	{
		delete pPacket;
	}

}

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0


Written By
Technical Lead
Tunisia Tunisia
Services:
http://www.pushframework.com/?page_id=890

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