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Imports System.Net.Sockets
Imports System.Net
Module UdpLogListener
Private ReadOnly Log As log4net.ILog = _
log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType)
Sub Main()
Dim Port As Integer = 8081 ' <-- remember to use the same port in your web/source app.
Dim Sender As IPEndPoint
Dim Client As UdpClient
Dim Buffer As Byte()
Dim LogLine As String
Try
Sender = New IPEndPoint(IPAddress.Any, 0)
Client = New UdpClient(Port)
While True
Buffer = Client.Receive(Sender)
LogLine = System.Text.Encoding.Default.GetString(Buffer)
' The color coded text is written to the console when Log.{level method} is called.
' i.e. Log.Info("my info")
' Optional: Replace your placeholders with whatever you like. [I]=Info, [D]=Debug, etc.
' More detail about placeholders in the UdpAppender config below.
If LogLine.IndexOf("{INFO}") >= 0 Then
Log.Info(LogLine.Replace("{INFO}", "[I] "))
ElseIf LogLine.IndexOf("{DEBUG}") >= 0 Then
Log.Debug(LogLine.Replace("{DEBUG}", "[D] "))
ElseIf LogLine.IndexOf("{ERROR}") >= 0 Then
Log.Error(LogLine.Replace("{ERROR}", "[E] "))
ElseIf LogLine.IndexOf("{WARN}") >= 0 Then
Log.Warn(LogLine.Replace("{WARN}", "[W] "))
Else
' Some other level.
Log.Warn(LogLine)
End If
End While
Catch e As Exception
Console.WriteLine(e)
Console.WriteLine(vbCrLf & "Press any key to close...")
Console.ReadLine()
End Try
End Sub
End Module
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