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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace Appbar
{
/// <summary>
/// Interaction logic for Clock.xaml
/// </summary>
public partial class Clock : UserControl
{
public Clock()
{
InitializeComponent();
}
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
tim = new DispatcherTimer();
tim.Interval = new TimeSpan(0, 0, 0, 0, 100);
tim.Tick += new EventHandler(tim_Tick);
tim.Start();
RefreshClock();
}
DispatcherTimer tim;
void tim_Tick(object sender, EventArgs e)
{
RefreshClock();
}
void RefreshClock()
{
DateTime dt = DateTime.Now;
second.Angle = (double)dt.Second / 60 * 360 - 180;
minute.Angle = (double)dt.Minute / 60 * 360 - 180 + (second.Angle + 180) / 60;
hour.Angle = (double)dt.Hour / 12 * 360 - 180 + (minute.Angle + 180) / 12;
}
}
}
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