Click here to Skip to main content
15,894,907 members
Articles / Programming Languages / C#

C# CodeDOM parser

Rate me:
Please Sign up or sign in to vote.
4.56/5 (14 votes)
27 Jun 20026 min read 248.1K   4.3K   70  
This is a utility which parses C# source code and creates the CODEDOM tree of the code.
//
// report.cs: report errors and warnings.
//
// Author: Miguel de Icaza (miguel@ximian.com)
//
// (C) 2001 Ximian, Inc. (http://www.ximian.com)
//

// Modified by IZ for purposes of CS CODEDOM Parser, 2002
//(c) 2002 Ivan Zderadicka (ivan.zderadicka@seznam.cz)
using System;
using System.Collections;
using System.Diagnostics;

namespace Mono.CSharp {

	/// <summary>
	///   This class is used to report errors and warnings t te user.
	/// </summary>
	public class Report {
		/// <summary>  
		///   Errors encountered so far
		/// </summary>
		static public int Errors;

		/// <summary>  
		///   Warnings encountered so far
		/// </summary>
		static public int Warnings;

		/// <summary>  
		///   Whether errors should be throw an exception
		/// </summary>
		static public bool Fatal;
		
		/// <summary>  
		///   Whether warnings should be considered errors
		/// </summary>
		static public bool WarningsAreErrors;

		/// <summary>  
		///   Whether to dump a stack trace on errors. 
		/// </summary>
		static public bool Stacktrace;
		
		
		static public void Clear()
		{
			Errors=0;
			Warnings=0;
		}
		
		static public void RealError (string msg)
		{
			Errors++;
			Console.WriteLine (msg);

			if (Stacktrace)
				Console.WriteLine (new StackTrace ().ToString ());
			if (Fatal)
				throw new Exception (msg);
		}

		static public void Error (int code, Location l, string text)
		{
			string msg = String.Format (
//				"{0}({1}) error CS{2:0000}: {3}", l.Name, l.Row, code, text);
				"{0}({1}) error CS{2}: {3}", l.Name, l.Row, code, text);
			
			RealError (msg);
			
		}

		static public void Warning (int code, Location l, string text)
		{
			
			
			if (WarningsAreErrors)
				Error (code, l, text);
			else {
				string row;
				
				if (Location.IsNull (l))
					row = "";
				else
					row = l.Row.ToString ();
				
				Console.WriteLine (String.Format (
//					"{0}({1}) warning CS{2:0000}: {3}",
					"{0}({1}) warning CS{2}: {3}",
					l.Name,  row, code, text));
				Warnings++;
				
			}
		}
		
		static public void Warning (int code, string text)
		{
			Warning (code, Location.Null, text);
		}

		static public void Error (int code, string text)
		{
//			string msg = String.Format ("error CS{0:0000}: {1}", code, text);
			string msg = String.Format ("error CS{0}: {1}", code, text);
			
			RealError (msg);
			
		}

		static public void Message (Message m)
		{
			if (m is ErrorMessage)
				Error (m.code, m.text);
			else
				Warning (m.code, m.text);
		}

		
		
		
	}

	public class Message {
		public int code;
		public string text;
		
		public Message (int code, string text)
		{
			this.code = code;
			this.text = text;
		}
	}

	public class WarningMessage : Message {
		public WarningMessage (int code, string text) : base (code, text)
		{
		}
	}

	public class ErrorMessage : Message {
		public ErrorMessage (int code, string text) : base (code, text)
		{
		}

		//
		// For compatibility reasons with old code.
		//
		public static void report_error (string error)
		{
			Console.Write ("ERROR: ");
			Console.WriteLine (error);
		}
	}
}


By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Czech Republic Czech Republic
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions