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========================================================================
WIN32 APPLICATION : fxloader Project Overview
========================================================================
AppWizard has created this fxloader application for you.
This file contains a summary of what you will find in each of the files that
make up your fxloader application.
fxloader.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
fxloader.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:
fxloader.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
fxloader.ico
This is an icon file, which is used as the application's icon (32x32).
This icon is included by the main resource file fxloader.rc.
small.ico
This is an icon file, which contains a smaller version (16x16)
of the application's icon. This icon is included by the main resource
file fxloader.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named fxloader.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////
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The languages I know best are: C, C++, C#, Assembly (x86, x64, ARM), MSIL, Python, Lua. The environments I frequently use are: Qt, Win32, MFC, .NET, WDK. I'm a developer and a reverse engineer and I like playing around with internals.
You can find most of my work at
http://ntcore.com.