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#ifndef MIDI_OUT_DEVICE_H
#define MIDI_OUT_DEVICE_H
/*******************************************************************************
* MIDIOutDevice.h - Interface for CMIDIOutDevice and related classes.
*
Copyright (c) 2008 Leslie Sanford
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
Contact: Leslie Sanford (jabberdabber@hotmail.com)
Last modified: 01/23/2008
*
* Note: You must link to the winmm.lib to use these classes.
******************************************************************************/
#pragma warning(disable:4786) // Disable annoying template warnings
//--------------------------------------------------------------------
// Dependencies
//--------------------------------------------------------------------
// Necessary for Windows data types
#include "stdafx.h"
#include <mmsystem.h>
// Necessary for exception classes derived from std::exception
#include <exception>
// Necessary for header queue used by CHeaderQueue
#include <queue>
namespace midi
{
//----------------------------------------------------------------
// Class declarations
//----------------------------------------------------------------
//----------------------------------------------------------------
// CMIDIOutDevice exception classes
//----------------------------------------------------------------
// Encapsulates the midiOutGetErrorText messages
class CMIDIOutException : public std::exception
{
public:
CMIDIOutException(MMRESULT ErrCode) throw()
{ ::midiOutGetErrorText(ErrCode, m_ErrMsg, sizeof m_ErrMsg); }
const char *what() const throw() { return m_ErrMsg; }
private:
char m_ErrMsg[128];
};
// Thrown when memory allocation fails within a CMIDIOutDevice
// object
class CMIDIOutMemFailure : public std::bad_alloc
{
public:
const char *what() const throw()
{ return "Memory allocation within a CMIDIOutDevice object "
"failed."; }
};
// Thrown when a CMIDIOutDevice is unable to create a signalling
// event
class CMIDIOutEventFailure : public std::exception
{
public:
const char *what() const throw()
{ return "Unable to create a signalling event for "
"CMIDIOutDevice object."; }
};
// Thrown when a CMIDIOutDevice is unable to create a worker
// thread
class CMIDIOutThreadFailure : public std::exception
{
public:
const char *what() const throw()
{ return "Unable to create worker thread for CMIDIOutDevice "
"object."; }
};
//----------------------------------------------------------------
// CMIDIOutDevice
//
// This class represents MIDI output devices.
//----------------------------------------------------------------
class CMIDIOutDevice
{
public:
// For constructing a CMIDIOutDevice in an closed state
CMIDIOutDevice();
// For constructing a CMIDIOutDevice in an opened state
CMIDIOutDevice(UINT DeviceId);
// Destruction
~CMIDIOutDevice();
// Opens the MIDI output device
void Open(UINT DeviceId);
// Closes the MIDI output device
void Close();
// Sends short message
void SendMsg(DWORD Msg);
// Sends long message
void SendMsg(LPSTR Msg, DWORD MsgLength);
// Returns true if the device is open
bool IsOpen() const;
// Gets the Id for this device
UINT GetDevID() const;
// Gets the number of MIDI output devices on this system
static UINT GetNumDevs() { return midiOutGetNumDevs(); }
// Gets the capabilities of a particular MIDI output device
// The results are stored in the MIDIOUTCAPS parameter.
static void GetDevCaps(UINT DeviceId, MIDIOUTCAPS &Caps);
// Private methods
private:
// Copying and assignment not allowed
CMIDIOutDevice(const CMIDIOutDevice &);
CMIDIOutDevice &operator = (const CMIDIOutDevice &);
// Creates an event for signalling the header thread
bool CreateEvent();
// Called by Windows when a MIDI output event occurs
static void CALLBACK MidiOutProc(HMIDIOUT MidiOut, UINT Msg,
DWORD_PTR Instance, DWORD_PTR Param1,
DWORD_PTR Param2);
// Thread function for managing headers
static DWORD WINAPI HeaderProc(LPVOID Parameter);
// Private class declarations
private:
// Encapsulates the MIDIHDR structure for MIDI output
class CMIDIOutHeader
{
public:
CMIDIOutHeader(HMIDIOUT DevHandle, LPSTR Msg,
DWORD MsgLength);
~CMIDIOutHeader();
void SendMsg();
private:
HMIDIOUT m_DevHandle;
MIDIHDR m_MIDIHdr;
};
// Thread safe queue for storing CMIDIOutHeader objects
class CHeaderQueue
{
public:
CHeaderQueue();
~CHeaderQueue();
void AddHeader(CMIDIOutHeader *Header);
void RemoveHeader();
void RemoveAll();
bool IsEmpty();
private:
std::queue<CMIDIOutHeader *> m_HdrQueue;
CRITICAL_SECTION m_CriticalSection;
};
// Private attributes and constants
private:
HMIDIOUT m_DevHandle;
HANDLE m_Event;
CWinThread *m_WorkerThread;
CHeaderQueue m_HdrQueue;
enum State { CLOSED, OPENED } m_State;
};
}
#endif
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Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.