using System; namespace Fadd.Commands { /// <summary> /// A command that will be invoked /// </summary> [Serializable] public abstract class Command { private bool _handled; /// <summary> /// true if the command have been handled. /// </summary> /// <remarks>Can be used to determine if another /// handler already have processed the command.</remarks> public bool IsHandled { get { return _handled; } } /// <summary> /// Set handled state. /// </summary> /// <param name="handled"></param> internal void SetHandled(bool handled) { _handled = handled; } } }
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.
This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)