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Host and Workflow: Two Worlds to Communicate IV

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3 Oct 2008CPOL9 min read 32.5K   418   15  
Part IV: Organisation of the communication classes: Communication manager, wca.exe utility and Wwca.exe windows front-end for wca.exe
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;
using System.Drawing;
using System.Reflection;
using System.Workflow.ComponentModel.Compiler;
using System.Workflow.ComponentModel.Serialization;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Design;
using System.Workflow.Runtime;
using System.Workflow.Activities;
using System.Workflow.Activities.Rules;

namespace UsingWCAInWF
{
    partial class WFValveControl
    {
        #region Designer generated code
        
        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCode]
        private void InitializeComponent()
        {
            this.CanModifyActivities = true;
            System.Workflow.ComponentModel.ActivityBind activitybind1 = new System.Workflow.ComponentModel.ActivityBind();
            System.Workflow.ComponentModel.ActivityBind activitybind2 = new System.Workflow.ComponentModel.ActivityBind();
            System.Workflow.ComponentModel.ActivityBind activitybind3 = new System.Workflow.ComponentModel.ActivityBind();
            System.Workflow.ComponentModel.ActivityBind activitybind4 = new System.Workflow.ComponentModel.ActivityBind();
            this.statusValve3 = new jagg.customactivities.StatusValve();
            this.codeActivity3 = new System.Workflow.Activities.CodeActivity();
            this.setStateActivity4 = new System.Workflow.Activities.SetStateActivity();
            this.closeValve1 = new jagg.customactivities.CloseValve();
            this.statusValve1 = new jagg.customactivities.StatusValve();
            this.codeActivity1 = new System.Workflow.Activities.CodeActivity();
            this.setStateActivity3 = new System.Workflow.Activities.SetStateActivity();
            this.exit1 = new jagg.customactivities.Exit();
            this.setStateActivity2 = new System.Workflow.Activities.SetStateActivity();
            this.openValve1 = new jagg.customactivities.OpenValve();
            this.setStateActivity1 = new System.Workflow.Activities.SetStateActivity();
            this.codeInitVariables = new System.Workflow.Activities.CodeActivity();
            this.stateInitializationActivity3 = new System.Workflow.Activities.StateInitializationActivity();
            this.eventDrivenActivity1 = new System.Workflow.Activities.EventDrivenActivity();
            this.stateInitializationActivity2 = new System.Workflow.Activities.StateInitializationActivity();
            this.eventDrivenExitControl = new System.Workflow.Activities.EventDrivenActivity();
            this.eventDrivenOpenValve = new System.Workflow.Activities.EventDrivenActivity();
            this.stateInitializationActivity1 = new System.Workflow.Activities.StateInitializationActivity();
            this.stateExit = new System.Workflow.Activities.StateActivity();
            this.stateOpen = new System.Workflow.Activities.StateActivity();
            this.stateClose = new System.Workflow.Activities.StateActivity();
            this.StateInit = new System.Workflow.Activities.StateActivity();
            // 
            // statusValve3
            // 
            this.statusValve3.Name = "statusValve3";
            activitybind1.Name = "WFValveControl";
            activitybind1.Path = "status";
            activitybind2.Name = "WFValveControl";
            activitybind2.Path = "_wfGuid1";
            this.statusValve3.SetBinding(jagg.customactivities.StatusValve.statusProperty, ((System.Workflow.ComponentModel.ActivityBind)(activitybind1)));
            this.statusValve3.SetBinding(jagg.customactivities.StatusValve.wfGuidProperty, ((System.Workflow.ComponentModel.ActivityBind)(activitybind2)));
            // 
            // codeActivity3
            // 
            this.codeActivity3.Name = "codeActivity3";
            this.codeActivity3.ExecuteCode += new System.EventHandler(this.InitializeOpenState);
            // 
            // setStateActivity4
            // 
            this.setStateActivity4.Name = "setStateActivity4";
            this.setStateActivity4.TargetStateName = "stateClose";
            // 
            // closeValve1
            // 
            this.closeValve1.Name = "closeValve1";
            this.closeValve1.Sender = null;
            // 
            // statusValve1
            // 
            this.statusValve1.Name = "statusValve1";
            activitybind3.Name = "WFValveControl";
            activitybind3.Path = "status";
            activitybind4.Name = "WFValveControl";
            activitybind4.Path = "_wfGuid1";
            this.statusValve1.SetBinding(jagg.customactivities.StatusValve.statusProperty, ((System.Workflow.ComponentModel.ActivityBind)(activitybind3)));
            this.statusValve1.SetBinding(jagg.customactivities.StatusValve.wfGuidProperty, ((System.Workflow.ComponentModel.ActivityBind)(activitybind4)));
            // 
            // codeActivity1
            // 
            this.codeActivity1.Name = "codeActivity1";
            this.codeActivity1.ExecuteCode += new System.EventHandler(this.InitialiseCloseState);
            // 
            // setStateActivity3
            // 
            this.setStateActivity3.Name = "setStateActivity3";
            this.setStateActivity3.TargetStateName = "stateExit";
            // 
            // exit1
            // 
            this.exit1.Name = "exit1";
            this.exit1.Sender = null;
            // 
            // setStateActivity2
            // 
            this.setStateActivity2.Name = "setStateActivity2";
            this.setStateActivity2.TargetStateName = "stateOpen";
            // 
            // openValve1
            // 
            this.openValve1.Name = "openValve1";
            this.openValve1.Sender = null;
            // 
            // setStateActivity1
            // 
            this.setStateActivity1.Name = "setStateActivity1";
            this.setStateActivity1.TargetStateName = "stateClose";
            // 
            // codeInitVariables
            // 
            this.codeInitVariables.Name = "codeInitVariables";
            this.codeInitVariables.ExecuteCode += new System.EventHandler(this.InitVariables);
            // 
            // stateInitializationActivity3
            // 
            this.stateInitializationActivity3.Activities.Add(this.codeActivity3);
            this.stateInitializationActivity3.Activities.Add(this.statusValve3);
            this.stateInitializationActivity3.Name = "stateInitializationActivity3";
            // 
            // eventDrivenActivity1
            // 
            this.eventDrivenActivity1.Activities.Add(this.closeValve1);
            this.eventDrivenActivity1.Activities.Add(this.setStateActivity4);
            this.eventDrivenActivity1.Name = "eventDrivenActivity1";
            // 
            // stateInitializationActivity2
            // 
            this.stateInitializationActivity2.Activities.Add(this.codeActivity1);
            this.stateInitializationActivity2.Activities.Add(this.statusValve1);
            this.stateInitializationActivity2.Name = "stateInitializationActivity2";
            // 
            // eventDrivenExitControl
            // 
            this.eventDrivenExitControl.Activities.Add(this.exit1);
            this.eventDrivenExitControl.Activities.Add(this.setStateActivity3);
            this.eventDrivenExitControl.Name = "eventDrivenExitControl";
            // 
            // eventDrivenOpenValve
            // 
            this.eventDrivenOpenValve.Activities.Add(this.openValve1);
            this.eventDrivenOpenValve.Activities.Add(this.setStateActivity2);
            this.eventDrivenOpenValve.Name = "eventDrivenOpenValve";
            // 
            // stateInitializationActivity1
            // 
            this.stateInitializationActivity1.Activities.Add(this.codeInitVariables);
            this.stateInitializationActivity1.Activities.Add(this.setStateActivity1);
            this.stateInitializationActivity1.Name = "stateInitializationActivity1";
            // 
            // stateExit
            // 
            this.stateExit.Name = "stateExit";
            // 
            // stateOpen
            // 
            this.stateOpen.Activities.Add(this.eventDrivenActivity1);
            this.stateOpen.Activities.Add(this.stateInitializationActivity3);
            this.stateOpen.Name = "stateOpen";
            // 
            // stateClose
            // 
            this.stateClose.Activities.Add(this.eventDrivenOpenValve);
            this.stateClose.Activities.Add(this.eventDrivenExitControl);
            this.stateClose.Activities.Add(this.stateInitializationActivity2);
            this.stateClose.Name = "stateClose";
            // 
            // StateInit
            // 
            this.StateInit.Activities.Add(this.stateInitializationActivity1);
            this.StateInit.Name = "StateInit";
            // 
            // WFValveControl
            // 
            this.Activities.Add(this.StateInit);
            this.Activities.Add(this.stateClose);
            this.Activities.Add(this.stateOpen);
            this.Activities.Add(this.stateExit);
            this.CompletedStateName = "stateExit";
            this.DynamicUpdateCondition = null;
            this.InitialStateName = "StateInit";
            this.Name = "WFValveControl";
            this.CanModifyActivities = false;

        }

        #endregion

        private CodeActivity codeActivity3;
        private CodeActivity codeActivity1;
        private StateActivity stateClose;
        private StateActivity stateExit;
        private StateActivity stateOpen;
        private SetStateActivity setStateActivity1;
        private StateInitializationActivity stateInitializationActivity1;
        private jagg.customactivities.Exit exit1;
        private SetStateActivity setStateActivity2;
        private jagg.customactivities.OpenValve openValve1;
        private EventDrivenActivity eventDrivenExitControl;
        private EventDrivenActivity eventDrivenOpenValve;
        private SetStateActivity setStateActivity4;
        private jagg.customactivities.CloseValve closeValve1;
        private EventDrivenActivity eventDrivenActivity1;
        private jagg.customactivities.StatusValve statusValve3;
        private jagg.customactivities.StatusValve statusValve1;
        private StateInitializationActivity stateInitializationActivity3;
        private StateInitializationActivity stateInitializationActivity2;
        private SetStateActivity setStateActivity3;
        private CodeActivity codeInitVariables;
        private StateActivity StateInit;

























































































    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Avalon Development
United States United States
Jose A. Garcia Guirado, Electronic Engineer, graduated in Havana/Cuba 1982, MCTS, MCSD.NET, MCAD.NET, MCSE. Worked in the Institute for Cybernetics and Mathematics of Academy of Science of Cuba for 8 years; since 1995 working as free software architect, developer and adviser, first in Argentina and from 2003 to 2010, in Germany as External consultant in DWS Luxembourg, AIXTRON AG and Shell Deutschland GmbH and from 2010 to 2012 in Mexico working for Twenty Century Fox, and Mexico Stock Exchange (BMV). From 2013 to now in USA, Florida, First in FAME Inc. and now as Senior Software Engineer in Spirit Airlines.

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