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//------------------------------------------------------------------------------
// $Workfile: DataHandler.h $
// $Header: $
//
// Copyright � 2008 SbjCat
// All rights reserved.
//
//
// *** Authors ***
// Steve Johnson
//
// $Revision: $
//
//-----------------------------------------------------------------------------
#pragma once
namespace SbjCore
{
namespace DragNDrop
{
class DropTarget;
struct DataHandlerImpl;
class AFX_EXT_CLASS DataHandler
{
public:
DataHandler(CLIPFORMAT cf = CF_TEXT, DropTarget* pDropTarget = NULL);
virtual ~DataHandler();
public:
CLIPFORMAT GetCF();
bool Handle(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint pt);
DROPEFFECT GetDropEffect(COleDataObject* pDataObject, DWORD dwKeyState, CPoint pt);
private:
virtual bool OnHandle(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint pt) = 0;
protected:
virtual DROPEFFECT OnGetDropEffect(COleDataObject* pDataObject, DWORD dwKeyState, CPoint pt);
private:
struct DataHandlerImpl* const m_pImpl;
};
}
}
//*** Modification History ***
// $Log: $
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Real name is Steve Johnson. Programming since 1979. Started on a Heathkit Micro with a DEC LSI-11 and UCSD Pascal. Moved to PCs & DOS as soon as Turbo Pascal became available. Did some Assembly, ISR, TSR etc. All this while working for a Manufacturing Co. for 8 years. Had my own solo Co. doing barcode labeling software for 4 years (terrible business man, all I wanted to do was code). Since then working for various software companies. Moved to Windows around the time of 3.1 with Borland C then C++. Then on to VC++ and MFC, and just about anything I could get my hands on or had to learn for my job, and been at it ever since. Of course recently I've been playing with .NET, ASP, C#, WPF etc.