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Windows Mobile Password Safe

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12 Jan 2009CPOL16 min read 160.2K   3.1K   139  
A password safe with a touch screen UI introducing Fluid Controls.
using System;

using System.Collections.Generic;
using System.Text;
using System.Drawing;

namespace Fluid.Drawing.GdiPlus
{
    public enum GraphicShape
    {
        Rounded,
        Ellipse,
        Rectangle,
        Back,
        Next
    }

    public partial class GraphicsPlus
    {
        enum PathMode
        {
            All,
            Top,
            Bottom
        }


        private static GraphicsPath GetEllipsePath(Rectangle rect, int r, int reflectionHeight, PathMode mode, RoundedCorners corners)
        {
            GraphicsPath path = new GraphicsPath();
            switch (mode)
            {
                case PathMode.All:
                    path.AddEllipse(rect);
                    break;

                case PathMode.Top:
                    path.AddArc(rect, 180, 180);
                    break;

                case PathMode.Bottom:
                    path.AddArc(rect, 0, 180);
                    break;
            }

            path.CloseFigure();

            return path;

        }

        private static GraphicsPath GetRectPath(Rectangle rect, int r, int reflectionHeight, PathMode mode, RoundedCorners corners)
        {
            switch (mode)
            {
                case PathMode.Top:
                    rect.Height = reflectionHeight;
                    break;

                case PathMode.Bottom:
                    rect.Height = rect.Height - reflectionHeight;
                    rect.Y += reflectionHeight;
                    break;

            }

            GraphicsPath path = new GraphicsPath();
            path.AddRectangle(rect);
            //            path.CloseFigure();
            return path;
        }

        private static GraphicsPath GetRoundPath(Rectangle rect, int r, int reflectionHeight, PathMode mode, RoundedCorners corners)
        {
            GraphicsPath path = new GraphicsPath();
            int x = rect.X, y = rect.Y, w = rect.Width, h = rect.Height;

            if (mode != PathMode.Bottom)
            {
                if ((corners & RoundedCorners.TopLeft) != 0) path.AddArc(x, y, r, r, 180, 90); else path.AddLine(x, y, x + r, y);
                if ((corners & RoundedCorners.TopRight) != 0) path.AddArc(x + w - r, y, r, r, 270, 90); else path.AddLine(x + w - r, y, x + w, y);
            }
            RectangleF gr = new RectangleF(x, y + r, w, h - r);

            if (mode != PathMode.All)
            {
                Point pt1 = new Point(x + w, y + reflectionHeight);
                Point pt2 = new Point(x, y + reflectionHeight);
                if (mode == PathMode.Top)
                {
                    path.AddLine(pt1, pt2);
                }
                else
                {
                    //pt1.Y--;
                    //pt2.Y--;
                    path.AddLine(pt2, pt1);
                }
            }
            if (mode != PathMode.Top)
            {
                if ((corners & RoundedCorners.BottomRight) != 0) path.AddArc(x + w - r, y + h - r, r, r, 0, 90); else path.AddLine(x + w, y + h, x + w - r, y + h);
                if ((corners & RoundedCorners.BottomLeft) != 0) path.AddArc(x, y + h - r, r, r, 90, 90); else path.AddLine(x + r, y + h, x, y + h);
            }

            path.CloseFigure();
            return path;
        }

        private static GraphicsPath GetBackPath(Rectangle rect, int r, int reflectionHeight, PathMode mode, RoundedCorners corners)
        {
            GraphicsPath path = new GraphicsPath();
            int x = rect.X, y = rect.Y, w = rect.Width, h = rect.Height;
            int h2 = rect.Height / 2;
            int offset = (h - h2 * 2);
            int r2 = r / 2;

            if (mode != PathMode.Bottom)
            {
                path.AddArc(x, y + h2 - r2, r, r, 180, 45);
                path.AddArc(x + h2 - r2, y, r, r, 180 + 45, 45);
                path.AddArc(x + w - r, y, r, r, 270, 90);
            }
            RectangleF gr = new RectangleF(x, y + r, w, h - r);

            if (mode != PathMode.All)
            {
                Point pt1 = new Point(x + w, y + h2);
                Point pt2 = new Point(x, y + h2);
                if (mode == PathMode.Top)
                {
                    path.AddLine(pt1, pt2);
                }
                else
                {
                    path.AddLine(pt2, pt1);
                }
            }
            if (mode != PathMode.Top)
            {
                path.AddArc(x + w - r, y + h - r, r, r, 0, 90);
                path.AddArc(x + h2 - r2 + offset, y + h - r, r, r, 90, 45);
                path.AddArc(x, y + h2 - r2, r, r, 90 + 45, 45);
            }

            path.CloseFigure();
            return path;
        }

        private static GraphicsPath GetNextPath(Rectangle rect, int r, int reflectionHeight, PathMode mode, RoundedCorners corners)
        {
            GraphicsPath path = new GraphicsPath();
            int x = rect.X, y = rect.Y, w = rect.Width, h = rect.Height;
            int h2 = rect.Height / 2;
            int offset = (h - h2 * 2);
            int r2 = r / 2;

            if (mode != PathMode.Bottom)
            {
                path.AddArc(x, y, r, r, 180, 90);
                path.AddArc(x + w - h2 - r2, y, r, r, 270, 45);
                path.AddArc(x + w - r, y + h2 - r2, r, r, 270 + 45, 45);
            }
            RectangleF gr = new RectangleF(x, y + r, w, h - r);

            if (mode != PathMode.All)
            {
                Point pt1 = new Point(x + w, y + h2);
                Point pt2 = new Point(x, y + h2);
                if (mode == PathMode.Top)
                {
                    path.AddLine(pt1, pt2);
                }
                else
                {
                    path.AddLine(pt2, pt1);
                }
            }
            if (mode != PathMode.Top)
            {
                path.AddArc(x + w - r, y + h2 - r2, r, r, 0, 45);
                path.AddArc(x + w - h2 - r2 + offset, y + h - r, r, r, 45, 45);
                path.AddArc(x, y + h - r, r, r, 90, 90);
            }

            path.CloseFigure();
            return path;
        }

        public void DrawRoundRectangle(Rectangle rect, int radius, PenPlus pen)
        {
            if (rect.Width < 1 || rect.Height < 1) return;
            GraphicsPath path = GetRoundPath(rect, radius, 0, PathMode.All, RoundedCorners.All);
            this.DrawPath(pen, path);
        }

        public void DrawShape(Rectangle rect, int radius, PenPlus pen, GraphicShape shape)
        {
            if (rect.Width < 1 || rect.Height < 1) return;
            PathFunc func = GetShapeFunc(shape);
            GraphicsPath path = func(rect, radius, 0, PathMode.All, RoundedCorners.All);
            this.DrawPath(pen, path);
        }

        public void DrawShape(Rectangle rect, int radius, PenPlus pen, GraphicShape shape, RoundedCorners corners)
        {
            if (rect.Width < 1 || rect.Height < 1) return;
            PathFunc func = GetShapeFunc(shape);
            GraphicsPath path = func(rect, radius, 0, PathMode.All, corners);
            this.DrawPath(pen, path);
        }

        public void FillRoundRectangle(Rectangle rect, int radius, BrushPlus brush)
        {
            if (rect.Width < 1 || rect.Height < 1) return;
            GraphicsPath path = GetRoundPath(rect, radius, 0, PathMode.All, RoundedCorners.All);
            this.FillPath(brush, path);
        }

        public void FillRoundRectangle(Rectangle rect, int radius, Color color)
        {
            if (rect.Width < 1 || rect.Height < 1) return;
            GraphicsPath path = GetRoundPath(rect, radius, 0, PathMode.All, RoundedCorners.All);
            using (BrushPlus brush = new SolidBrushPlus(color))
            {
                this.FillPath(brush, path);
            }
        }

        public enum GradientMode
        {
            Top,
            Bottom
        }


        /// <summary>
        /// Paints a rounded rectangle with a gradient.
        /// </summary>
        /// <param name="rect">The rectangle to paint.</param>
        /// <param name="radius">The radius of the corner.</param>
        /// <param name="startColor">The start color of the gradiant.</param>
        /// <param name="endColor">The end color of the gradiant.</param>
        /// <param name="gradientMode">The gradiant mode.</param>
        public void GradientFillRoundRectangle(Rectangle rect, int radius, Color startColor, Color endColor, GradientMode gradientMode)
        {
            GradientFillShape(rect, radius, startColor, endColor, gradientMode, GraphicShape.Rounded, RoundedCorners.All);
        }

        /// <summary>
        /// Paints a rounded rectangle with a gradient.
        /// </summary>
        /// <param name="rect">The rectangle to paint.</param>
        /// <param name="radius">The radius of the corner.</param>
        /// <param name="startColor">The start color of the gradiant.</param>
        /// <param name="endColor">The end color of the gradiant.</param>
        /// <param name="gradientMode">The gradiant mode.</param>
        /// <param name="corners">Specifies which corners to be rounded.</param>
        public void GradientFillRoundRectangle(Rectangle rect, int radius, Color startColor, Color endColor, GradientMode gradientMode, RoundedCorners corners)
        {
            GradientFillShape(rect, radius, startColor, endColor, gradientMode, GraphicShape.Rounded, corners);
        }

        delegate GraphicsPath PathFunc(Rectangle rect, int r, int reflectionHeight, PathMode mode, RoundedCorners corners);

        public void GradientFillShape(Rectangle rect, int radius, Color startColor, Color endColor, GradientMode gradientMode, GraphicShape shape, RoundedCorners corners)
        {
            if (rect.Width < 1 || rect.Height < 1) return;
            PathFunc func = GetShapeFunc(shape);
            SmoothingMode mode = SmoothingMode;
            try
            {
                SmoothingMode = SmoothingMode.None;
                int x = rect.X, y = rect.Y, w = rect.Width, h = rect.Height;
                int reflectionHeight = h / 2;


                PointF p1 = new PointF(x, y);
                PointF p2 = new PointF(x, y + reflectionHeight);

                if (gradientMode == GradientMode.Top)
                {
                    PathMode pathMode = endColor.A == 255 ? PathMode.Bottom : PathMode.All;
                    using (GraphicsPath path = func(rect, radius, reflectionHeight, pathMode, corners))
                    {
                        using (SolidBrushPlus brush = new SolidBrushPlus(endColor))
                        {
                            this.FillPath(brush, path);
                        }
                    }
                    using (GraphicsPath path = func(rect, radius, reflectionHeight, PathMode.Top, corners))
                    {
                        using (LinearGradientBrush brush = new LinearGradientBrush(p1, p2, startColor, endColor))
                        {
                            this.FillPath(brush, path);
                        }
                    }
                }
                else
                {
                    PathMode pathMode = endColor.A == 255 ? PathMode.Top : PathMode.All;
                    using (GraphicsPath path = func(rect, radius, reflectionHeight, PathMode.All, corners))
                    {
                        using (SolidBrushPlus brush = new SolidBrushPlus(endColor))
                        {
                            this.FillPath(brush, path);
                        }
                    }
                    using (GraphicsPath path = func(rect, radius, reflectionHeight, PathMode.Bottom, corners))
                    {
                        p1.Y = y + reflectionHeight - 1;
                        p2.Y = y + h;
                        using (LinearGradientBrush brush = new LinearGradientBrush(p1, p2, endColor, startColor))
                        {
                            this.FillPath(brush, path);
                        }
                    }
                }
            }
            finally
            {
                SmoothingMode = mode;
            }
        }

        private static PathFunc GetShapeFunc(GraphicShape shape)
        {
            switch (shape)
            {
                case GraphicShape.Ellipse: return GetEllipsePath;
                case GraphicShape.Back: return GetBackPath;
                case GraphicShape.Next: return GetNextPath;
                case GraphicShape.Rectangle: return GetRectPath;
                default: return GetRoundPath;
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Germany Germany
MCPD
Enterprise Application Developer 3.5
Windows Developer 3.5
.ASP.NET Developer 3.5
.NET 2.0 Windows Developer
.NET 2.0 Web Developer
.NET 2.0 Enterprise Application Developer


MCTS
.NET 3.5 Windows Forms Applications
.NET 3.5 ASP.NET Applications
.NET 3.5, ADO.NET Application Development
.NET 3.5 WCF
.NET 3.5 WPF
.NET 3.5 WF
Microsoft SQL Server 2008, Database Development
.NET 2.0 Windows Applications
.NET 2.0 Web Applications
.NET 2.0 Distributed Applications
SQL Server 2005
Sharepoint Services 3.0 Application Development
Windows Vista Client Configuration

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