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using System;
using System.Collections.Generic;
using System.Text;
namespace Fluid.Controls
{
public class PointEventArgs : EventArgs
{
internal PointEventArgs()
: base()
{
}
public PointEventArgs(Gesture gesture, int x, int y)
: base()
{
this.X = x;
this.Y = y;
this.Gesture = gesture;
}
public int X { get; internal set; }
public int Y { get; internal set; }
public Gesture Gesture { get; internal set; }
}
}
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