|
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.3053
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace PasswordSafe.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PasswordSafe.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to black.
/// </summary>
internal static string Background {
get {
return ResourceManager.GetString("Background", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8" ?>
///<categories>
/// <category name="Passwords">
/// <field name="Password" type="password"/>
/// <field name="Description"/>
/// </category>
/// <category name="eMail">
/// <separator title="User Information"/>
/// <field name="eMail" title="eMail adress"/>
/// <field name="user" title="User name"/>
/// <field name="Password"/>
/// <separator title="Server Information"/>
/// <field name="Account Type"/>
/// <field name="imap" title="IMAP Server"/>
/// <field na [rest of string was truncated]";.
/// </summary>
internal static string Categories {
get {
return ResourceManager.GetString("Categories", resourceCulture);
}
}
internal static System.Drawing.Bitmap Lock {
get {
object obj = ResourceManager.GetObject("Lock", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap minus {
get {
object obj = ResourceManager.GetObject("minus", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap plus {
get {
object obj = ResourceManager.GetObject("plus", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap props {
get {
object obj = ResourceManager.GetObject("props", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap save {
get {
object obj = ResourceManager.GetObject("save", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap saved {
get {
object obj = ResourceManager.GetObject("saved", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap search {
get {
object obj = ResourceManager.GetObject("search", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap searchd {
get {
object obj = ResourceManager.GetObject("searchd", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap undo24 {
get {
object obj = ResourceManager.GetObject("undo24", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap undo24_d {
get {
object obj = ResourceManager.GetObject("undo24_d", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.