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Windows Mobile Password Safe

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4.87/5 (58 votes)
12 Jan 2009CPOL16 min read 160.3K   3.1K   139  
A password safe with a touch screen UI introducing Fluid Controls.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.3053
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace PasswordSafe.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PasswordSafe.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to black.
        /// </summary>
        internal static string Background {
            get {
                return ResourceManager.GetString("Background", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot; ?&gt;
        ///&lt;categories&gt;
        ///  &lt;category name=&quot;Passwords&quot;&gt;
        ///    &lt;field name=&quot;Password&quot; type=&quot;password&quot;/&gt;
        ///    &lt;field name=&quot;Description&quot;/&gt;  
        ///  &lt;/category&gt;
        ///  &lt;category name=&quot;eMail&quot;&gt;
        ///    &lt;separator title=&quot;User Information&quot;/&gt;
        ///    &lt;field name=&quot;eMail&quot; title=&quot;eMail adress&quot;/&gt;
        ///    &lt;field name=&quot;user&quot; title=&quot;User name&quot;/&gt;
        ///    &lt;field name=&quot;Password&quot;/&gt;
        ///    &lt;separator title=&quot;Server Information&quot;/&gt;
        ///    &lt;field name=&quot;Account Type&quot;/&gt;
        ///    &lt;field name=&quot;imap&quot; title=&quot;IMAP Server&quot;/&gt;
        ///    &lt;field na [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Categories {
            get {
                return ResourceManager.GetString("Categories", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap Lock {
            get {
                object obj = ResourceManager.GetObject("Lock", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap minus {
            get {
                object obj = ResourceManager.GetObject("minus", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap plus {
            get {
                object obj = ResourceManager.GetObject("plus", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap props {
            get {
                object obj = ResourceManager.GetObject("props", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap save {
            get {
                object obj = ResourceManager.GetObject("save", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap saved {
            get {
                object obj = ResourceManager.GetObject("saved", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap search {
            get {
                object obj = ResourceManager.GetObject("search", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap searchd {
            get {
                object obj = ResourceManager.GetObject("searchd", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap undo24 {
            get {
                object obj = ResourceManager.GetObject("undo24", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap undo24_d {
            get {
                object obj = ResourceManager.GetObject("undo24_d", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Germany Germany
MCPD
Enterprise Application Developer 3.5
Windows Developer 3.5
.ASP.NET Developer 3.5
.NET 2.0 Windows Developer
.NET 2.0 Web Developer
.NET 2.0 Enterprise Application Developer


MCTS
.NET 3.5 Windows Forms Applications
.NET 3.5 ASP.NET Applications
.NET 3.5, ADO.NET Application Development
.NET 3.5 WCF
.NET 3.5 WPF
.NET 3.5 WF
Microsoft SQL Server 2008, Database Development
.NET 2.0 Windows Applications
.NET 2.0 Web Applications
.NET 2.0 Distributed Applications
SQL Server 2005
Sharepoint Services 3.0 Application Development
Windows Vista Client Configuration

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