- openglapplication.zip
- OpenGLApplication
- openglwizard.zip
- OpenGLWizard
- OpenGLWizard.sln
- OpenGLWizard
- 1033
- default.vcproj
- HTML
- 1033
- Images
- OpenGLWizard.png
- OpenGLWizard_Background.gif
- OpenGLWizard.ico
- OpenGLWizard.vcproj
- OpenGLWizard.vsdir
- OpenGLWizard.vsz
- Scripts
- 1033
- Templates
- 1033
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// OGLSurface.cpp
// Created by Dave Kerr, 20/04/2002 21:46:24
#include "stdafx.h"
#include "OpenGLSurface.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
bool COpenGLSurface::Create(int nWidth, int nHeight, int nBitCount)
{
if(!CDIBSurface::Create(nWidth, nHeight, nBitCount))
{
TRACE("(COpenGLSurface) Couldn't create: the DIBSurface failed to create.\n");
return false;
}
SetPixelFormat(nBitCount);
// Now create our render context.
if(m_hRenderContext == NULL)
m_hRenderContext = wglCreateContext(m_pDC->GetSafeHdc());
// Finally, we make our render context current.
MakeCurrent();
return true;
}
void COpenGLSurface::Destroy()
{
// It's the same as the DIB surface destroy, but we have to destroy a render
// context.
CDIBSurface::Destroy();
wglDeleteContext(m_hRenderContext);
wglMakeCurrent(NULL, NULL);
}
void COpenGLSurface::MakeCurrent()
{
// Make this surface current.
if(wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRenderContext) != TRUE)
{
ASSERT(0);
}
}
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