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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142.7K   7K   55  
A utility to create texture atlases for 2D OpenGL games
#ifndef _IMAGEGL_H_INCLUDED_
#define _IMAGEGL_H_INCLUDED_


class ImageGL
{
public:
	ImageGL();
	virtual ~ImageGL();
	void Release();
	void SetTexture();
	void Render();
	void SetFilter();
	GLuint GetTextureID() const
	{
		return m_textureID;
	}
	int GetHeight() const
	{
		return m_height;
	}
	int GetWidth() const
	{
		return m_width;
	}
	int GetPixels() const
	{
		return m_width*m_height;
	}
	virtual void Load(const string& nameImage) = 0;
	bool IsLoaded() const
	{
		return m_textureID > 0;
	}
	const string& GetName() const
	{
		return m_name;
	}
protected:
	int m_width;
	int m_height;
	unsigned int m_textureID;
	int m_minFilter;
	string m_name;
};





#endif // _IMAGEGL_H_INCLUDED_

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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