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Simple OpenGL Test Framework

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4 Mar 2009CPOL5 min read 104.5K   6.6K   62  
A simple OpenGL framework for fast prototyping of OpenGL and game applications
/*
 * Copyright 2006 Sony Computer Entertainment Inc.
 *
 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
 * file except in compliance with the License. You may obtain a copy of the License at:
 * http://research.scea.com/scea_shared_source_license.html
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
 * implied. See the License for the specific language governing permissions and limitations under the
 * License.
 */

#ifndef __domTrifans_h__
#define __domTrifans_h__

#include <dae/daeDocument.h>
#include <dom/domTypes.h>
#include <dom/domElements.h>

#include <dom/domP.h>
#include <dom/domExtra.h>
#include <dom/domInputLocalOffset.h>
class DAE;

/**
 * The trifans element provides the information needed to bind vertex attributes
 * together and then  organize those vertices into connected triangles. Each
 * triangle described by the mesh has three  vertices. The first triangle
 * is formed from first, second, and third vertices. Each subsequent  triangle
 * is formed from the current vertex, reusing the first and the previous vertices.
 */
class domTrifans : public daeElement
{
public:
	virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TRIFANS; }
	static daeInt ID() { return 626; }
	virtual daeInt typeID() const { return ID(); }
protected:  // Attributes
/**
 *  The name attribute is the text string name of this element. Optional attribute.
 */
	xsNCName attrName;
/**
 *  The count attribute indicates the number of triangle fan primitives. Required
 * attribute. 
 */
	domUint attrCount;
/**
 *  The material attribute declares a symbol for a material. This symbol is
 * bound to a material  at the time of instantiation. If the material attribute
 * is not specified then the lighting  and shading results are application
 * defined. Optional attribute. 
 */
	xsNCName attrMaterial;

protected:  // Elements
/**
 * The input element may occur any number of times. This input is a local
 * input with the  offset and set attributes. @see domInput
 */
	domInputLocalOffset_Array elemInput_array;
/**
 *  The trifans element may have any number of p elements.  @see domP
 */
	domP_Array elemP_array;
/**
 *  The extra element may appear any number of times.  @see domExtra
 */
	domExtra_Array elemExtra_array;

public:	//Accessors and Mutators
	/**
	 * Gets the name attribute.
	 * @return Returns a xsNCName of the name attribute.
	 */
	xsNCName getName() const { return attrName; }
	/**
	 * Sets the name attribute.
	 * @param atName The new value for the name attribute.
	 */
	void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[0] = true; }

	/**
	 * Gets the count attribute.
	 * @return Returns a domUint of the count attribute.
	 */
	domUint getCount() const { return attrCount; }
	/**
	 * Sets the count attribute.
	 * @param atCount The new value for the count attribute.
	 */
	void setCount( domUint atCount ) { attrCount = atCount; _validAttributeArray[1] = true; }

	/**
	 * Gets the material attribute.
	 * @return Returns a xsNCName of the material attribute.
	 */
	xsNCName getMaterial() const { return attrMaterial; }
	/**
	 * Sets the material attribute.
	 * @param atMaterial The new value for the material attribute.
	 */
	void setMaterial( xsNCName atMaterial ) { *(daeStringRef*)&attrMaterial = atMaterial; _validAttributeArray[2] = true; }

	/**
	 * Gets the input element array.
	 * @return Returns a reference to the array of input elements.
	 */
	domInputLocalOffset_Array &getInput_array() { return elemInput_array; }
	/**
	 * Gets the input element array.
	 * @return Returns a constant reference to the array of input elements.
	 */
	const domInputLocalOffset_Array &getInput_array() const { return elemInput_array; }
	/**
	 * Gets the p element array.
	 * @return Returns a reference to the array of p elements.
	 */
	domP_Array &getP_array() { return elemP_array; }
	/**
	 * Gets the p element array.
	 * @return Returns a constant reference to the array of p elements.
	 */
	const domP_Array &getP_array() const { return elemP_array; }
	/**
	 * Gets the extra element array.
	 * @return Returns a reference to the array of extra elements.
	 */
	domExtra_Array &getExtra_array() { return elemExtra_array; }
	/**
	 * Gets the extra element array.
	 * @return Returns a constant reference to the array of extra elements.
	 */
	const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
	/**
	 * Constructor
	 */
	domTrifans(DAE& dae) : daeElement(dae), attrName(), attrCount(), attrMaterial(), elemInput_array(), elemP_array(), elemExtra_array() {}
	/**
	 * Destructor
	 */
	virtual ~domTrifans() {}
	/**
	 * Overloaded assignment operator
	 */
	virtual domTrifans &operator=( const domTrifans &cpy ) { (void)cpy; return *this; }

public: // STATIC METHODS
	/**
	 * Creates an instance of this class and returns a daeElementRef referencing it.
	 * @return a daeElementRef referencing an instance of this object.
	 */
	static DLLSPEC daeElementRef create(DAE& dae);
	/**
	 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
	 * If a daeMetaElement already exists it will return that instead of creating a new one. 
	 * @return A daeMetaElement describing this COLLADA element.
	 */
	static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};


#endif

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