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Game Attack Combos : WPF Hybrid Smart Client for Combo Calculations

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23 May 2009CPOL37 min read 84.5K   3.2K   50  
A WPF hybrid smart client for calculating attack combos in the Prince of Persia game.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows;

namespace GGG.GameAttackCombos.Client {

	/// <summary>
	/// A value converter that converts a string representing a resource key into the referenced 
	/// Drawing after retrieving it from the application's resources.
	/// </summary>
	[ValueConversion(typeof(string), typeof(Drawing))]
	public class DrawingResourceKeyConverter : IValueConverter {

		#region IValueConverter Members

		public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
			if (value is string) {
				if (targetType == typeof(Drawing)) {
					// Get the resource with a key specified as the value.
					return (Drawing)Application.Current.Resources[value];
				} else {
					throw new ArgumentException("The target type of the value to convert must be a Drawing.", "targetType");
				}
			} else {
				throw new ArgumentException("The value to convert must be a string.", "value");
			}
		}

		public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
			return null;
		}

		#endregion
	}

}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
United States United States
I began programming on my Commodore 64 at around the age of 12. After migrating to DOS and then Windows, I decided to take on the Web. Several languages and platforms later, I have settled in with .NET nicely. I am currently the owner of a software consulting company and lead application developer for a learning-based technology consultation company.

The love of a finished application is usually at war with the desire to improve it as soon as it's released (they're never really finished).

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