/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* Point3D.h
*
* Thu Jun 29 22:36:31 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _POINT3D_H
#define _POINT3D_H
#include <iostream>
using namespace std;
#include "VKGeom.h"
#include "Geometry.h"
class CVector3D;
class COneAxis;
class CLine3D;
class CPlane;
class VKGEOM_API CPoint3D : public CGeometry
{
friend std::istream &operator>>(std::istream& , CPoint3D&);
friend std::ostream &operator<<(std::ostream& , CPoint3D&);
public:
CPoint3D();
CPoint3D(double, double, double);
virtual ~CPoint3D();
void SetParam(double, double, double);
inline void SetX(double x) {itsX=x;}
inline void SetY(double y) {itsY=y;}
inline void SetZ(double z) {itsZ=z;}
inline double GetX() const { return itsX; }
inline double GetY() const { return itsY; }
inline double GetZ() const { return itsZ; }
CPoint3D operator+(const CPoint3D&);
CPoint3D operator+(const double&);
CPoint3D operator-(const CPoint3D&);
CPoint3D operator-(const double&);
CPoint3D operator*(const double scale);
CPoint3D operator/(const double scale);
void operator+=(const CPoint3D&);
void operator+=(const double&);
void operator-=(const CPoint3D&);
void operator-=(const double&);
void operator*=(const double scale);
void operator/=(const double scale);
CPoint3D operator = (const CPoint3D& p);
double Distance(const CPoint3D&) const;
double Distance(const CPlane&) const;
double PolarAngle(const CPoint3D& P = CPoint3D::Origin()) const;
bool operator == (const CPoint3D& p) const;
operator CVector3D();
virtual void Translate(const COneAxis&, const double&);
virtual void Translate(double dx, double dy, double dz);
virtual void Translate(const CVector3D&);
virtual void Translate(const CPoint3D&, const CPoint3D&);
virtual void Rotate(const COneAxis&, double);
virtual void Scale(const CPoint3D&, double);
virtual void Mirror(const CPoint3D&);
virtual void Mirror(const COneAxis&);
virtual void Mirror(const CPlane&);
static CPoint3D Origin();
private:
double itsX;
double itsY;
double itsZ;
};
#endif /* _POINT3D_H */